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Inconvenient PC death in D&D
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<blockquote data-quote="Sunderstone" data-source="post: 3109253" data-attributes="member: 23497"><p>I agree with you, you shouldnt have to go outside and play with the dog, or not game with us for several weeks until I "design a nice intro". </p><p></p><p>In theory anytime the group heads back to the surface (in an example dungeon) you can intro a new character, regardless of wilderness or town. It may not be the greatest intro but you can make it less lame with a little effort on story. I just dont believe in penalizing a player in that manner. Like I said, I always have a DM PC or NPC around to be used when a player dies temporarily. </p><p>If multiple people die, id let them play the creatures the living party members are fighting at least until the earliest point of a feasable intro. Maybe a prison area in the dungeon, or have a new PC arrive mid battle claiming he has been following the PCs all along for whaever reason. Not the flashiest Intro imaginable but it works for all of us.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 3109253, member: 23497"] I agree with you, you shouldnt have to go outside and play with the dog, or not game with us for several weeks until I "design a nice intro". In theory anytime the group heads back to the surface (in an example dungeon) you can intro a new character, regardless of wilderness or town. It may not be the greatest intro but you can make it less lame with a little effort on story. I just dont believe in penalizing a player in that manner. Like I said, I always have a DM PC or NPC around to be used when a player dies temporarily. If multiple people die, id let them play the creatures the living party members are fighting at least until the earliest point of a feasable intro. Maybe a prison area in the dungeon, or have a new PC arrive mid battle claiming he has been following the PCs all along for whaever reason. Not the flashiest Intro imaginable but it works for all of us. [/QUOTE]
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