Hi all,
Like everyone else, I've heard all kinds of praise for Arcana Evolved, and was thinking about finally crawling out from under my rock and picking it up. But I was wondering what your experiences were with grabbing ideas and variants from the book and plugging them into a "standard" D&D campaign. For example, if I liked one of Monte's original core classes, how much effort would it be (and would it affect balance) to drop it in alongside others running standard D&D 3.5 classes? How does the magic system do in translation, and how easy is it to "swap" the system for the standard D&D magic rules or to adjust the spells/spellcasting classes from AU/AE to work with the standard rules?
Thanks!
- Sam
Like everyone else, I've heard all kinds of praise for Arcana Evolved, and was thinking about finally crawling out from under my rock and picking it up. But I was wondering what your experiences were with grabbing ideas and variants from the book and plugging them into a "standard" D&D campaign. For example, if I liked one of Monte's original core classes, how much effort would it be (and would it affect balance) to drop it in alongside others running standard D&D 3.5 classes? How does the magic system do in translation, and how easy is it to "swap" the system for the standard D&D magic rules or to adjust the spells/spellcasting classes from AU/AE to work with the standard rules?
Thanks!
- Sam