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General Tabletop Discussion
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Incorporating PC Backstory Into Game
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<blockquote data-quote="Oofta" data-source="post: 6824978" data-attributes="member: 6801845"><p>I think the trick here is to incorporate the character's story into the background of the world without being too obvious about it. I don't remember Mines of Phandalver, but you could try to weave the copper dragon's betrayal into the story of how the mines were lost, or why some of the adversaries exist. Maybe they overhear a bard telling the story, or the copper dragon's name has become part of the curse. Something along the lines of "You're about as reliable as Arroth the Betrayer!"</p><p></p><p>I would probably make the betrayal common knowledge for the group along with other local knowledge such as who the major factions in the area are and other background fluff. You could also work it into someone else's background, that they (or their parents/family) were personally harmed by the betrayal. So the street urchin was part of a happy middle class family until their king was betrayed and they were orphaned.</p><p></p><p>I would be very hesitant about having anyone magically recognize the player's clan unless they betray the knowledge themselves somehow. Let the player have their secret, at least for a while.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Oofta, post: 6824978, member: 6801845"] I think the trick here is to incorporate the character's story into the background of the world without being too obvious about it. I don't remember Mines of Phandalver, but you could try to weave the copper dragon's betrayal into the story of how the mines were lost, or why some of the adversaries exist. Maybe they overhear a bard telling the story, or the copper dragon's name has become part of the curse. Something along the lines of "You're about as reliable as Arroth the Betrayer!" I would probably make the betrayal common knowledge for the group along with other local knowledge such as who the major factions in the area are and other background fluff. You could also work it into someone else's background, that they (or their parents/family) were personally harmed by the betrayal. So the street urchin was part of a happy middle class family until their king was betrayed and they were orphaned. I would be very hesitant about having anyone magically recognize the player's clan unless they betray the knowledge themselves somehow. Let the player have their secret, at least for a while. Good luck! [/QUOTE]
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