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General Tabletop Discussion
*Dungeons & Dragons
Incorporating published city-settings into a homebrew
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<blockquote data-quote="Turanil" data-source="post: 3309062" data-attributes="member: 9646"><p>I have heard of Ptolus, Freeport (next publishing of it, I think I will get), Holofaust and others, but don't really know about them.</p><p></p><p>My question is: could you mention the existing city products, summarized them in one or two line, and explain how and where they could be incorporated in a homebrew campaign setting?</p><p></p><p>Something like:</p><p></p><p><strong>Port Royal</strong>. Publisher: link. Originally intended for a low-magic game, and for use with Skulls & Bones supplement. This is a city of pirates and outlaws in the XVIIth century Carribeans. Could be put on any tropical savage coast, but probably not a civilized area, of a Renaissance or later era type of setting. </p><p></p><p>(Heh, this one doesn't exist, it's just for example)</p></blockquote><p></p>
[QUOTE="Turanil, post: 3309062, member: 9646"] I have heard of Ptolus, Freeport (next publishing of it, I think I will get), Holofaust and others, but don't really know about them. My question is: could you mention the existing city products, summarized them in one or two line, and explain how and where they could be incorporated in a homebrew campaign setting? Something like: [B]Port Royal[/B]. Publisher: link. Originally intended for a low-magic game, and for use with Skulls & Bones supplement. This is a city of pirates and outlaws in the XVIIth century Carribeans. Could be put on any tropical savage coast, but probably not a civilized area, of a Renaissance or later era type of setting. (Heh, this one doesn't exist, it's just for example) [/QUOTE]
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Incorporating published city-settings into a homebrew
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