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Community
General Tabletop Discussion
*Dungeons & Dragons
Incorporating published city-settings into a homebrew
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<blockquote data-quote="Whimsical" data-source="post: 3309223" data-attributes="member: 3976"><p><strong>Cauldron</strong> of the Shackled City adventure path. Publisher: <a href="http://paizo.com/dungeon/products/issues/shackledCity/v5748btpy7dx9" target="_blank">Paizo</a>. This small city is the basis of a series of adventures to take a heroic D&D party from 1st level to 20th. Founded 680 years ago, Cauldron is nested in the throat of a dormant volcano. It is self governing with a mayor and several nobles and organizations holding power. The government is fair and functional, but slowly deteriorates as the adventurers level. Cauldron is a frontier city on a subtropical mountain range flanked by jungles and four villages at the base of the mountain, each a day's travel away. There's also a Large City (Sasserine) two or three days travel away that is coastal. The default campaign setting is Greyhawk, but since it is rather isolated from regional politics it can easily be placed in another campaign world. Campaign adaptation would primarily involve selecting new gods for the churches of Wee Jas (major), St. Cuthburt and Kord (intermediate), and Pelor (minor). Cosmology adaptation may also need to reassign planes to replace the Abyssal plane (with a piece of Celestia resting within) and Carceri. Other than that this is a standard D&D setting with the standard level of NPCs and magic available.</p><p></p><p><strong>Cauldron (small city):</strong> Conventional; AL NG; Population 7,500 adults; 15,000 gp limit; Assets 5,625,000; Mixed (79% human, 9% halfling, 5% gnome, 3% dwarf, 2% elf, 1% half-elf, 1% half orc).</p><p></p><p><em>Authority Figures:</em> Lord Mayor Severen Navalant, male human arestocrat 10 (elected leader of the town); Terseon Skellerang, male human fighter 8 (captain of the Town Guard); <em>[spoiler of true power behind Cauldron's government suppressed by the Big Bad Evil Threat]</em>.</p><p></p><p><em>Typical Guard Patrol:</em> A typical patrol consists of a sergeant (warrior 4) and 1d4+2 privates (warrior 2). Guards typically wear breastplates emblazoned with the town emblem (a watchful eye wreathed in flames) and carry halerds, short swords, and short bows. <em>[spoiler of secret plans for world domination suppressed by BBET]</em>.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 3309223, member: 3976"] [b]Cauldron[/b] of the Shackled City adventure path. Publisher: [url=http://paizo.com/dungeon/products/issues/shackledCity/v5748btpy7dx9]Paizo[/url]. This small city is the basis of a series of adventures to take a heroic D&D party from 1st level to 20th. Founded 680 years ago, Cauldron is nested in the throat of a dormant volcano. It is self governing with a mayor and several nobles and organizations holding power. The government is fair and functional, but slowly deteriorates as the adventurers level. Cauldron is a frontier city on a subtropical mountain range flanked by jungles and four villages at the base of the mountain, each a day's travel away. There's also a Large City (Sasserine) two or three days travel away that is coastal. The default campaign setting is Greyhawk, but since it is rather isolated from regional politics it can easily be placed in another campaign world. Campaign adaptation would primarily involve selecting new gods for the churches of Wee Jas (major), St. Cuthburt and Kord (intermediate), and Pelor (minor). Cosmology adaptation may also need to reassign planes to replace the Abyssal plane (with a piece of Celestia resting within) and Carceri. Other than that this is a standard D&D setting with the standard level of NPCs and magic available. [b]Cauldron (small city):[/b] Conventional; AL NG; Population 7,500 adults; 15,000 gp limit; Assets 5,625,000; Mixed (79% human, 9% halfling, 5% gnome, 3% dwarf, 2% elf, 1% half-elf, 1% half orc). [i]Authority Figures:[/i] Lord Mayor Severen Navalant, male human arestocrat 10 (elected leader of the town); Terseon Skellerang, male human fighter 8 (captain of the Town Guard); [i][spoiler of true power behind Cauldron's government suppressed by the Big Bad Evil Threat][/i]. [i]Typical Guard Patrol:[/i] A typical patrol consists of a sergeant (warrior 4) and 1d4+2 privates (warrior 2). Guards typically wear breastplates emblazoned with the town emblem (a watchful eye wreathed in flames) and carry halerds, short swords, and short bows. [i][spoiler of secret plans for world domination suppressed by BBET][/i]. [/QUOTE]
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