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*Pathfinder & Starfinder
Increased base damage from weapons
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<blockquote data-quote="Quasqueton" data-source="post: 975761" data-attributes="member: 3854"><p>I'm toying with an idea to make combat a little more dangerous, but I also don't want to make intricate and detailed and complicated changes to the core game. I don't want new HP rules for PCs to learn. I want to still be able to use monsters right out of the books with very minimal tweaking. Etc.</p><p></p><p>The idea that started my thinking in this direction was possibly adding firearms (flintlock or ball & cap style) as a main weapon to standard D&D. If firearms are to be serious weapons they need to be better than just using a bow or crossbow.</p><p></p><p>What would be the ramifications to the standard rules if I doubled the dice of damage by weapons?</p><p></p><p>Examples:</p><p></p><p>rapier does 2d6 +str, magic, etc.</p><p></p><p>longsword does 2d8 +whatever</p><p></p><p>greatsword does 4d6 +whatever</p><p></p><p>ogre's Huge greatclub does 4d6+7</p><p></p><p>hellhound's bite does 2d8+1 (fire breath does 2d4+1?)</p><p></p><p>shortbow does 2d6 . . .</p><p></p><p>heavy crossbow does 2d10 . . .</p><p></p><p>Maybe:</p><p></p><p>single-shot pistol does 3d8 (50% more than a light crossbow)?</p><p></p><p>single-shot musket does 3d10 (50% more than a heavy crossbow)?</p><p></p><p></p><p>How about if I also incorporated the d20 Modern concept of massive damage threshold = con score?</p><p></p><p>How about if the massive damage save was a Reflex save instead of a Fort save (same mechanic otherwise - still take full damage, just not knocked down to -1 and dying if save successful)? This to represent the victim dodging and having the damage scratch or wind him, rather than representing the victim taking the damage full on and still standing.</p><p></p><p>I'd really appreciate some feedback on this. What are your thoughts?</p><p></p><p>I'm crossposting this to the House Rules forum and the d20 Modern forum.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 975761, member: 3854"] I'm toying with an idea to make combat a little more dangerous, but I also don't want to make intricate and detailed and complicated changes to the core game. I don't want new HP rules for PCs to learn. I want to still be able to use monsters right out of the books with very minimal tweaking. Etc. The idea that started my thinking in this direction was possibly adding firearms (flintlock or ball & cap style) as a main weapon to standard D&D. If firearms are to be serious weapons they need to be better than just using a bow or crossbow. What would be the ramifications to the standard rules if I doubled the dice of damage by weapons? Examples: rapier does 2d6 +str, magic, etc. longsword does 2d8 +whatever greatsword does 4d6 +whatever ogre's Huge greatclub does 4d6+7 hellhound's bite does 2d8+1 (fire breath does 2d4+1?) shortbow does 2d6 . . . heavy crossbow does 2d10 . . . Maybe: single-shot pistol does 3d8 (50% more than a light crossbow)? single-shot musket does 3d10 (50% more than a heavy crossbow)? How about if I also incorporated the d20 Modern concept of massive damage threshold = con score? How about if the massive damage save was a Reflex save instead of a Fort save (same mechanic otherwise - still take full damage, just not knocked down to -1 and dying if save successful)? This to represent the victim dodging and having the damage scratch or wind him, rather than representing the victim taking the damage full on and still standing. I'd really appreciate some feedback on this. What are your thoughts? I'm crossposting this to the House Rules forum and the d20 Modern forum. Quasqueton [/QUOTE]
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Increased base damage from weapons
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