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General Tabletop Discussion
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Increased base damage from weapons
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<blockquote data-quote="Zhnov" data-source="post: 984998" data-attributes="member: 12424"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I see this quickly getting out of hand. I think the DM would find it hard to build appropriate ELs in this kind of campaign. Also, characters would quickly learn to covet these high-powered increased damage weapons, especially if they are non-magical. Anyone with money would be able to buy some of these juiced weapons, and TPK the little guys.</p><p></p><p></p><p></p><p>Now, I've been known to be crafty, but I'm certain this is too juiced. Double base damage, or an extra die, represents a minor order of magnitude. Don't get me wrong, I'm all for levels of craft, but this much of a difference in unbalancing.</p><p></p><p></p><p></p><p>Sorry, not in my campaign.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>That's true... but who would need +3 hit/dam when you could walk down the street and buy +d6 or +2d8 cheaply?? Put a critical on top of that, and any creature without a hand to hold a yard of steel will be running for the hills.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Orlic</p></blockquote><p></p>
[QUOTE="Zhnov, post: 984998, member: 12424"] :confused: I see this quickly getting out of hand. I think the DM would find it hard to build appropriate ELs in this kind of campaign. Also, characters would quickly learn to covet these high-powered increased damage weapons, especially if they are non-magical. Anyone with money would be able to buy some of these juiced weapons, and TPK the little guys. Now, I've been known to be crafty, but I'm certain this is too juiced. Double base damage, or an extra die, represents a minor order of magnitude. Don't get me wrong, I'm all for levels of craft, but this much of a difference in unbalancing. Sorry, not in my campaign.:p That's true... but who would need +3 hit/dam when you could walk down the street and buy +d6 or +2d8 cheaply?? Put a critical on top of that, and any creature without a hand to hold a yard of steel will be running for the hills.:rolleyes: Orlic [/QUOTE]
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Increased base damage from weapons
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