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Increased cost for Raise Dead at higher levels
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<blockquote data-quote="hafrogman" data-source="post: 4636446" data-attributes="member: 8858"><p>That's a workable idea, too. Or for real fun, make it one and have the gods say the other.</p><p></p><p>What? Why can't you have your friend's soul back? Erm. . . well normally I'd love to let go of his luscious, tasty, tasty . . . soul. *ahem* But, uh, sadly the Demons of Hell demand a balance of energy before I release him to do more good in the world.</p><p></p><p>Or it doesn't even have to be a concious thing. It could be more like gravity, similar to the soul weight idea. Two bodies in the aether are drawn to each other with a force proportional to the product of their respective power levels, divided by the square of the distance between them.</p><p></p><p>I think it has to be a power required kind of explanation rather than an economic one, otherwise players performing their own raising rituals wouldn't be paying the increased costs. Still, explaining the energy requirements isn't difficult, and could give rise to some interesting afterlife type power struggles.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 4636446, member: 8858"] That's a workable idea, too. Or for real fun, make it one and have the gods say the other. What? Why can't you have your friend's soul back? Erm. . . well normally I'd love to let go of his luscious, tasty, tasty . . . soul. *ahem* But, uh, sadly the Demons of Hell demand a balance of energy before I release him to do more good in the world. Or it doesn't even have to be a concious thing. It could be more like gravity, similar to the soul weight idea. Two bodies in the aether are drawn to each other with a force proportional to the product of their respective power levels, divided by the square of the distance between them. I think it has to be a power required kind of explanation rather than an economic one, otherwise players performing their own raising rituals wouldn't be paying the increased costs. Still, explaining the energy requirements isn't difficult, and could give rise to some interesting afterlife type power struggles. [/QUOTE]
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Increased cost for Raise Dead at higher levels
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