I would like to increase the frequency of critical hits, but not by just changing the dice range. My idea is as follows:
Any attack total exceeding the defence value by 5 or more is a critical. Thus, an attack totalling 23 would cause a critical against an AC of 18 or less. A natural 20 would still count as a critical (allowing non specialists to get lucky, normal restrictions apply).
I suppose the same could apply to normal skill checks if you wished.
Anyone have any thoughts, for or against?
Any attack total exceeding the defence value by 5 or more is a critical. Thus, an attack totalling 23 would cause a critical against an AC of 18 or less. A natural 20 would still count as a critical (allowing non specialists to get lucky, normal restrictions apply).
I suppose the same could apply to normal skill checks if you wished.
Anyone have any thoughts, for or against?