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General Tabletop Discussion
*Pathfinder & Starfinder
Increased Healing Surge value
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<blockquote data-quote="aco175" data-source="post: 5427152" data-attributes="member: 27385"><p>I can see this in some games with low magic or no leader class in the party. </p><p></p><p>Another idea is to limit actual healing from cleric/warlord/ etc.. to one per encounter and more people would use their 2nd wind. Or, have powers that heal heal like normal now and 2nd wind only heals bloodied value. Or, have it be a full round action to heal that much. This way the player can decide to heal sure value and move, or heal double and do nothing.</p><p></p><p>I was also thinking of making the number of surges 1/2 of normal, but it would be just adding anotehr layer that would be rudundant. What if all healing from powers and potions heal 10 points per tier and you can use one super surge per encounter? Would it take away the 5 minute day by not having to keep track of surges? How would you handle between encounters where you would still need to heal before the next fight starts? How would you limit the number of potions you can take during encounters and between encounters, or would this answer my last question?</p></blockquote><p></p>
[QUOTE="aco175, post: 5427152, member: 27385"] I can see this in some games with low magic or no leader class in the party. Another idea is to limit actual healing from cleric/warlord/ etc.. to one per encounter and more people would use their 2nd wind. Or, have powers that heal heal like normal now and 2nd wind only heals bloodied value. Or, have it be a full round action to heal that much. This way the player can decide to heal sure value and move, or heal double and do nothing. I was also thinking of making the number of surges 1/2 of normal, but it would be just adding anotehr layer that would be rudundant. What if all healing from powers and potions heal 10 points per tier and you can use one super surge per encounter? Would it take away the 5 minute day by not having to keep track of surges? How would you handle between encounters where you would still need to heal before the next fight starts? How would you limit the number of potions you can take during encounters and between encounters, or would this answer my last question? [/QUOTE]
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Increased Healing Surge value
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