Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Increased Healing Surge value
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5428010" data-attributes="member: 1210"><p>Well sure, but I think that 4e is already pretty well there. Given that "there" is a range and not a specific spot, you can get all around in that range by varying the monster mix- an all-MM3 encounter will be noticeably tougher than an all-MM1 encounter, for instance. But the thing about the value of a healing surge is that it's already 25% of your maximum hit points, and most of the basic leader healing powers add some d6s on top of that. So, at least as far as my personal preference goes, if you make a surge worth more, the amount of healing you receive when a surge triggers becomes so high that it sort of trivializes damage. </p><p></p><p>Until the MM3 revisions to monster damage, I thought that 4e was a little too easy. The power of a healing surge was a direct contributing factor in the formation of that opinion.</p><p></p><p></p><p></p><p>I think combats get easier or you have to increase the monster damage to compensate if you want to keep the relative balance of damage to hit points between monsters and pcs. Increasing the damage-at-a-whack means swingier combats because a pc is more likely to go down from any given attack, as does increasing the value of a surge (you go from unconscious to not even bloodied with a healing word, pretty much automatically if the value of the surge is half your hit points, which means the healer doesn't ever heal anyone until they are well and good bloodied because it's wasteful).</p><p></p><p>If you leave everything else alone, combats get much easier; and all those "burn two surges" powers that leaders get (<em>cure serious wounds</em> and so forth) become "almost dead to full hp" powers. </p><p></p><p>On the other hand, monsters that actually get to use their healing surges (MM1 orcs and vampires, for instance, or critters with "use a healing surge" magic items) will become significantly grindier without become much more exciting. This is because pretty much all of them are from early 4e, meaning that they don't do enough damage to be all that threatening; the newer monsters pretty much never burn surges.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5428010, member: 1210"] Well sure, but I think that 4e is already pretty well there. Given that "there" is a range and not a specific spot, you can get all around in that range by varying the monster mix- an all-MM3 encounter will be noticeably tougher than an all-MM1 encounter, for instance. But the thing about the value of a healing surge is that it's already 25% of your maximum hit points, and most of the basic leader healing powers add some d6s on top of that. So, at least as far as my personal preference goes, if you make a surge worth more, the amount of healing you receive when a surge triggers becomes so high that it sort of trivializes damage. Until the MM3 revisions to monster damage, I thought that 4e was a little too easy. The power of a healing surge was a direct contributing factor in the formation of that opinion. I think combats get easier or you have to increase the monster damage to compensate if you want to keep the relative balance of damage to hit points between monsters and pcs. Increasing the damage-at-a-whack means swingier combats because a pc is more likely to go down from any given attack, as does increasing the value of a surge (you go from unconscious to not even bloodied with a healing word, pretty much automatically if the value of the surge is half your hit points, which means the healer doesn't ever heal anyone until they are well and good bloodied because it's wasteful). If you leave everything else alone, combats get much easier; and all those "burn two surges" powers that leaders get ([I]cure serious wounds[/I] and so forth) become "almost dead to full hp" powers. On the other hand, monsters that actually get to use their healing surges (MM1 orcs and vampires, for instance, or critters with "use a healing surge" magic items) will become significantly grindier without become much more exciting. This is because pretty much all of them are from early 4e, meaning that they don't do enough damage to be all that threatening; the newer monsters pretty much never burn surges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Increased Healing Surge value
Top