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Increased in-combat healing
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<blockquote data-quote="I'm A Banana" data-source="post: 7016846" data-attributes="member: 2067"><p>This will definitely do what you want.</p><p></p><p>One of the prices you'll pay is that combat will be less tense and short rests will be less valuable. The low amount of in-combat healing is there to make sure that a PC who is dropped to 0 hp still <em>feels</em> that during and after the combat, and to up the incentive to take a short rest ASAP if you happen to drop. If you can spend HD during a fight (or with a healing effect), a short rest is only really necessary for recovering certain short-rest-recharge abilities. These rules could also increase the pressure to long-rest as a character will be running out of HD much faster than it a typical party. So, more long rests, fewer short rests, all told (this may lead to short-rest-recharge characters like warlocks feeling a bit short-changed, since they won't get the true frequency of their abilities). </p><p></p><p>If that's a price you're willing to live with, then mission accomplished! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If that's not a price you're willing to live with, you might want to consider adding something to a short rest to make it more valuable (maybe give a few HD back or provide some ongoing bonus for having short rested, possibly one which goes away the first time you hit 0 hp) and thus bringing it back to being a thing the PC's want to do after one of them was just dropped.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7016846, member: 2067"] This will definitely do what you want. One of the prices you'll pay is that combat will be less tense and short rests will be less valuable. The low amount of in-combat healing is there to make sure that a PC who is dropped to 0 hp still [I]feels[/I] that during and after the combat, and to up the incentive to take a short rest ASAP if you happen to drop. If you can spend HD during a fight (or with a healing effect), a short rest is only really necessary for recovering certain short-rest-recharge abilities. These rules could also increase the pressure to long-rest as a character will be running out of HD much faster than it a typical party. So, more long rests, fewer short rests, all told (this may lead to short-rest-recharge characters like warlocks feeling a bit short-changed, since they won't get the true frequency of their abilities). If that's a price you're willing to live with, then mission accomplished! :) If that's not a price you're willing to live with, you might want to consider adding something to a short rest to make it more valuable (maybe give a few HD back or provide some ongoing bonus for having short rested, possibly one which goes away the first time you hit 0 hp) and thus bringing it back to being a thing the PC's want to do after one of them was just dropped. [/QUOTE]
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