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General Tabletop Discussion
*TTRPGs General
Increasing Adventure Sales?
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<blockquote data-quote="trancejeremy" data-source="post: 179772" data-attributes="member: 924"><p>I don't think you can really change the sales pattern of modules as opposed to sourcebooks. </p><p></p><p>Because they will always be aimed at DM's only (which is probably a 1/3 of the total RPG buying market), always be somewhat setting specific (even in 'generic' modules, most make some assumptions), and the content/price ration will always suck (unless they are mega-adventures).</p><p></p><p>I don't think expansions on the internet are a great idea, because even in this day and age, not everyone uses the internet. Not that it's bad - I think it's nice, but companies can't assume it, like Green Ronin did in Hell in Freeport. (To use Hell in Freeport correctly, you have to go download several new prestige classes from their website. And what's worse, they used a black background in the PDFs for these classes, so printing them out takes a ton of ink)</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 179772, member: 924"] I don't think you can really change the sales pattern of modules as opposed to sourcebooks. Because they will always be aimed at DM's only (which is probably a 1/3 of the total RPG buying market), always be somewhat setting specific (even in 'generic' modules, most make some assumptions), and the content/price ration will always suck (unless they are mega-adventures). I don't think expansions on the internet are a great idea, because even in this day and age, not everyone uses the internet. Not that it's bad - I think it's nice, but companies can't assume it, like Green Ronin did in Hell in Freeport. (To use Hell in Freeport correctly, you have to go download several new prestige classes from their website. And what's worse, they used a black background in the PDFs for these classes, so printing them out takes a ton of ink) [/QUOTE]
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Increasing Adventure Sales?
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