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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing combat mobility
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<blockquote data-quote="SuedodeuS" data-source="post: 3561444" data-attributes="member: 52554"><p>Those are some good points. Of course, although it does look like the system causes you to lose mobility as you gain levels, compare a 2 attack and 3 attack character. One can get off up to two attacks if he moves up to half his speed before making his first one - the other move up to 2/3 his speed before making his first attack and still get off two strikes in the same round.</p><p></p><p>People with low movement do certainly take a hit compared to everyone else, but I think that's alright. It doesn't make a lot of sense for characters in heavy armor to be jumping about spry on the battlefield - their going to hold their ground and dish out some pain. Gnomes and halflings do take something of an unfair hit, so maybe adjusting the system so that they can move a bit further than spd/attacks for their first movement could work (say, have a halfling get +5 ft on the first one but still have the others work as normal).</p><p>As for the unforunate fellows that end up losing attacks with a single 5-foot step, I'd say implement a caveat - the "use it or lose it" distance must be at least 5 feet.</p><p></p><p>I certainly agree that this system makes things more complicated, particularly when you have monsters involved (a gargantuan or colossal dragon has 8 attacks per round of 6 different types - how the hell do you determine what attacks they can get off?). I'd have to play test it to see if it makes things enough more complicated that it gets to be tedious. Your system would certainly simplify things, although it would also mean rolling a lot more dice. It would also make instances in which the monster attacked first much more dangerous - normally keeping your distance from a dragon will mean you'll only get a bite every so often, but now as long as the dragon can reach you he can tear you 8 different ways.</p></blockquote><p></p>
[QUOTE="SuedodeuS, post: 3561444, member: 52554"] Those are some good points. Of course, although it does look like the system causes you to lose mobility as you gain levels, compare a 2 attack and 3 attack character. One can get off up to two attacks if he moves up to half his speed before making his first one - the other move up to 2/3 his speed before making his first attack and still get off two strikes in the same round. People with low movement do certainly take a hit compared to everyone else, but I think that's alright. It doesn't make a lot of sense for characters in heavy armor to be jumping about spry on the battlefield - their going to hold their ground and dish out some pain. Gnomes and halflings do take something of an unfair hit, so maybe adjusting the system so that they can move a bit further than spd/attacks for their first movement could work (say, have a halfling get +5 ft on the first one but still have the others work as normal). As for the unforunate fellows that end up losing attacks with a single 5-foot step, I'd say implement a caveat - the "use it or lose it" distance must be at least 5 feet. I certainly agree that this system makes things more complicated, particularly when you have monsters involved (a gargantuan or colossal dragon has 8 attacks per round of 6 different types - how the hell do you determine what attacks they can get off?). I'd have to play test it to see if it makes things enough more complicated that it gets to be tedious. Your system would certainly simplify things, although it would also mean rolling a lot more dice. It would also make instances in which the monster attacked first much more dangerous - normally keeping your distance from a dragon will mean you'll only get a bite every so often, but now as long as the dragon can reach you he can tear you 8 different ways. [/QUOTE]
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Increasing combat mobility
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