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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing combat mobility
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<blockquote data-quote="Thondor" data-source="post: 3562840" data-attributes="member: 31955"><p>Because of increasing mobility in combat, their will likely be more attacks of oppurtunity. This makes mobility much better. It also has the effect of making Combat reflexes much better.</p><p></p><p>PC's and their opponents will often have one person draw some AofO so that the other can move through clean, an go hit the person they really want to take down first.</p><p></p><p>I mentioned this before but any of these systems will make it much easier to take down spellcasters, both the parties and their enemies.</p><p></p><p>I have one major concern that has to be addressed.</p><p><strong> Classes with extra movement.</strong></p><p>Barbarian - extra 10 ft. I'm not really worried about this, it will help the Barbarian be a little more powerful, I think he needs the extra kick. (A well designed fighter can almost always take down a raging Barbarian, if the Barbarian isn't raging . . . forget it.)</p><p></p><p>Monk - this greatly concerns me. A character being able to move 90ft. . . and getting +13/+13/+13/+8/+3 (at 18th level) that's a different story. While I think the Monk should be one of the classes who excels at moving through combat, this seems excessive.</p><p>I've never seen a monk played at mid-or high levels so I'm not sure how well they balance . . .</p><p>I doubt they need this big of an increase though. So what should we do. I can think of two possibilities:</p><p>1) Monks flurry-of-blows remains a Full-round action, meaning the Monk can only take a five foot step and flurry. They can still use standard (medium) BAB no matter how far they travel.</p><p>2) Monks can only flurry within their racial land speed. If they move beyond this (20 or 30 plus depending on race) then they can only use standard attacks at medium BAB ie. they cannot use flurry.</p><p></p><p>Oh, as a side note all magical items that increase base land speed (boots of Speed) should be considered more powerful, then they are under current rules. (Expeditious retreat, haste, and similar effects as well - probably not enough to change the spells). Mounts are also more useful.</p><p>I like this, and would rather not change them.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3562840, member: 31955"] Because of increasing mobility in combat, their will likely be more attacks of oppurtunity. This makes mobility much better. It also has the effect of making Combat reflexes much better. PC's and their opponents will often have one person draw some AofO so that the other can move through clean, an go hit the person they really want to take down first. I mentioned this before but any of these systems will make it much easier to take down spellcasters, both the parties and their enemies. I have one major concern that has to be addressed. [B] Classes with extra movement.[/B] Barbarian - extra 10 ft. I'm not really worried about this, it will help the Barbarian be a little more powerful, I think he needs the extra kick. (A well designed fighter can almost always take down a raging Barbarian, if the Barbarian isn't raging . . . forget it.) Monk - this greatly concerns me. A character being able to move 90ft. . . and getting +13/+13/+13/+8/+3 (at 18th level) that's a different story. While I think the Monk should be one of the classes who excels at moving through combat, this seems excessive. I've never seen a monk played at mid-or high levels so I'm not sure how well they balance . . . I doubt they need this big of an increase though. So what should we do. I can think of two possibilities: 1) Monks flurry-of-blows remains a Full-round action, meaning the Monk can only take a five foot step and flurry. They can still use standard (medium) BAB no matter how far they travel. 2) Monks can only flurry within their racial land speed. If they move beyond this (20 or 30 plus depending on race) then they can only use standard attacks at medium BAB ie. they cannot use flurry. Oh, as a side note all magical items that increase base land speed (boots of Speed) should be considered more powerful, then they are under current rules. (Expeditious retreat, haste, and similar effects as well - probably not enough to change the spells). Mounts are also more useful. I like this, and would rather not change them. [/QUOTE]
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Increasing combat mobility
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