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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing combat mobility
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<blockquote data-quote="eamon" data-source="post: 3654512" data-attributes="member: 51942"><p>I like the idea, but I would prefer an extremely simple implementation. Differentiating between classes isn't necessary. Use it or lose it is OK conceptually, but it's too complex. It's also important to consider how this interacts with normal five-foot steps. You don't want a situation in which a character hits, moves 5ft, hits, moves 5ft - and suddenly discovers that the first five feet aren't a five foot step any longer and thus he's vulnerable to attacks of opportunities retroactively. </p><p></p><p>In every game I've ever DM'd or played, the monk was underwhelming. There was even a monk with by far the best stats I've ever seen rolled (on the table in front of everyone: 18,18,17,16,15,11), and he was still underwhelming. That was 3.0 though, in 3.5 he's a little more powerful. Still, I wouldn't worry about the monk stealing the fighter's shine in combat.</p><p></p><p>One poster said it true enough though - you don't want to discourage enemies from moving away, that's just going to make combat <em>less</em> mobile.</p><p></p><p>How about: In a full-attack, you can move up to 5ft between attacks, and no more than 5ft before the first attack. The first 5ft of movement are considered your 5ft step and don't provoke an attack of opportunity, otherwise, you provoke AoO's as normal. You cannot move more than 5ft after any attack, even your last attack. Your total movement cannot exceed your movement speed.</p><p></p><p>Possible additional rules:</p><p>- You cannot move 5ft and then attack the same opponent again. This contradicts current 5ft step rules. (I'm against this one, but just throwing it out there</p><p>- You can move more than 5ft, but for every 5ft of additional movement you lose your best remaining attack. You can only do so if you have an additional attack to burn.</p><p></p><p>Advantages of this system:</p><p>- it's simple, just never more than 5ft movement at a time.</p><p>- it doesn't force you to choose between 5ft steps and more movement in any complex way</p><p>- it scales nicely in that characters with more attacks get more movement.</p><p>- it also minorly boosts a particular fighting style which is horribly underpowered: TWF</p></blockquote><p></p>
[QUOTE="eamon, post: 3654512, member: 51942"] I like the idea, but I would prefer an extremely simple implementation. Differentiating between classes isn't necessary. Use it or lose it is OK conceptually, but it's too complex. It's also important to consider how this interacts with normal five-foot steps. You don't want a situation in which a character hits, moves 5ft, hits, moves 5ft - and suddenly discovers that the first five feet aren't a five foot step any longer and thus he's vulnerable to attacks of opportunities retroactively. In every game I've ever DM'd or played, the monk was underwhelming. There was even a monk with by far the best stats I've ever seen rolled (on the table in front of everyone: 18,18,17,16,15,11), and he was still underwhelming. That was 3.0 though, in 3.5 he's a little more powerful. Still, I wouldn't worry about the monk stealing the fighter's shine in combat. One poster said it true enough though - you don't want to discourage enemies from moving away, that's just going to make combat [i]less[/i] mobile. How about: In a full-attack, you can move up to 5ft between attacks, and no more than 5ft before the first attack. The first 5ft of movement are considered your 5ft step and don't provoke an attack of opportunity, otherwise, you provoke AoO's as normal. You cannot move more than 5ft after any attack, even your last attack. Your total movement cannot exceed your movement speed. Possible additional rules: - You cannot move 5ft and then attack the same opponent again. This contradicts current 5ft step rules. (I'm against this one, but just throwing it out there - You can move more than 5ft, but for every 5ft of additional movement you lose your best remaining attack. You can only do so if you have an additional attack to burn. Advantages of this system: - it's simple, just never more than 5ft movement at a time. - it doesn't force you to choose between 5ft steps and more movement in any complex way - it scales nicely in that characters with more attacks get more movement. - it also minorly boosts a particular fighting style which is horribly underpowered: TWF [/QUOTE]
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Increasing combat mobility
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