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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing combat mobility
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<blockquote data-quote="The Levitator" data-source="post: 3660413" data-attributes="member: 40099"><p>It was really just an attempt to appease my players, who don't really like way the core system works in regards to handling damage. While they understand how the abstract system works, it is much more exciting to describe combat as a DM when players can actually see how the cumulative effects are affecting combat. I'm also lucky to have come up with a script in DM Genie, so there's no extra calculating on my part, DM Genie calculates and applies the modifiers automatically. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I don't have it apply to bucklers, but honestly, nobody in any of my groups has ever used one.</p><p></p><p></p><p></p><p></p><p>I will definitely be checking out the link! I just got my new laptop up and running, so I'm doing a lot of catching up. I lost much of our current campaign to a hard drive failing on me. Once I get our campaign back up and running, I plan to get up to speed on this thread, so I'll definitely be checking out your system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p>I agree in that I think that ranged attacks are pretty powerful by Core Rules. This was another attempt by me to make my group happy by making bows and crossbows a little more lethal. I don't mind implementing rules that are slightly unbalanced into the game if it guarantees that my players get the kind of experience that they are hoping for. When I reminded them that the rules work both ways, they actually made it clear that they actually liked the extra lethality of bows and crossbows. They said it made them feel more "in the game" to be a little extra worried of an arrow or crossbow bolt coming out of nowhere to take them down.</p><p></p><p></p><p></p><p></p><p></p><p>I'm usually pretty slow to make changes to our game. Our current changes have developed over the last 4 years as a group. I will definitely be watching this thread to see other ideas as well.</p><p></p><p>Thanks a ton for taking the time to look over my post and give such constructive feedback. I really appreciate that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3660413, member: 40099"] It was really just an attempt to appease my players, who don't really like way the core system works in regards to handling damage. While they understand how the abstract system works, it is much more exciting to describe combat as a DM when players can actually see how the cumulative effects are affecting combat. I'm also lucky to have come up with a script in DM Genie, so there's no extra calculating on my part, DM Genie calculates and applies the modifiers automatically. :) I don't have it apply to bucklers, but honestly, nobody in any of my groups has ever used one. I will definitely be checking out the link! I just got my new laptop up and running, so I'm doing a lot of catching up. I lost much of our current campaign to a hard drive failing on me. Once I get our campaign back up and running, I plan to get up to speed on this thread, so I'll definitely be checking out your system. :) I agree in that I think that ranged attacks are pretty powerful by Core Rules. This was another attempt by me to make my group happy by making bows and crossbows a little more lethal. I don't mind implementing rules that are slightly unbalanced into the game if it guarantees that my players get the kind of experience that they are hoping for. When I reminded them that the rules work both ways, they actually made it clear that they actually liked the extra lethality of bows and crossbows. They said it made them feel more "in the game" to be a little extra worried of an arrow or crossbow bolt coming out of nowhere to take them down. I'm usually pretty slow to make changes to our game. Our current changes have developed over the last 4 years as a group. I will definitely be watching this thread to see other ideas as well. Thanks a ton for taking the time to look over my post and give such constructive feedback. I really appreciate that! :D [/QUOTE]
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Increasing combat mobility
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