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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing combat mobility
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<blockquote data-quote="Thondor" data-source="post: 3679828" data-attributes="member: 31955"><p>I was actually rather surprised to find that this thread was still alive.</p><p></p><p>Personally I now feel that a simple everyone can move there speed and a get a Full-attack is fine. (Full-attacks are now standard actions) The fear of AoO will still keep the battlefield somewhat constrained and opponents afraid of moving past the powerful fighter to Full-attack the mage, but they will now be more willing to do it.</p><p></p><p>I believe this simple system will lead to more interesting combat situations, essentially all your doing is keeping the fluidity of early level combat (where you only had one attack per round and thus could always move your speed). As someone said this also helps the seriously underpowered TWF -- they'll always get all their attacks. And if someone whishes to scatter their attacks, so be it.</p><p></p><p>The only caveat I would add, reading many of these posts, is the attacker must stop in the square where his last attack occurred. This means they will end movement in a threatened square unless they drop their opponent or have spring attack or spirited charge.</p><p></p><p>Improves all Warrior classes.</p><p>Improves Lightly armored combatants. </p><p>Improves the Monk and Barbarian.</p><p>Improves the usefulness of Dodge-Mobility, Combat relexes, spring attack, spirited charge</p><p>(does make whirldwind attack slightly less useful - although it can still be a very useful feat.)</p><p></p><p>I really think this is the way to go. It's simple and it mirrors low level combat. Moreover it improves the classes who suffer at higher levels (warriors) just as speelcasters begin to become overpowering.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3679828, member: 31955"] I was actually rather surprised to find that this thread was still alive. Personally I now feel that a simple everyone can move there speed and a get a Full-attack is fine. (Full-attacks are now standard actions) The fear of AoO will still keep the battlefield somewhat constrained and opponents afraid of moving past the powerful fighter to Full-attack the mage, but they will now be more willing to do it. I believe this simple system will lead to more interesting combat situations, essentially all your doing is keeping the fluidity of early level combat (where you only had one attack per round and thus could always move your speed). As someone said this also helps the seriously underpowered TWF -- they'll always get all their attacks. And if someone whishes to scatter their attacks, so be it. The only caveat I would add, reading many of these posts, is the attacker must stop in the square where his last attack occurred. This means they will end movement in a threatened square unless they drop their opponent or have spring attack or spirited charge. Improves all Warrior classes. Improves Lightly armored combatants. Improves the Monk and Barbarian. Improves the usefulness of Dodge-Mobility, Combat relexes, spring attack, spirited charge (does make whirldwind attack slightly less useful - although it can still be a very useful feat.) I really think this is the way to go. It's simple and it mirrors low level combat. Moreover it improves the classes who suffer at higher levels (warriors) just as speelcasters begin to become overpowering. [/QUOTE]
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