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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing/Decreasing a Monster's lvl
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<blockquote data-quote="MrMyth" data-source="post: 5255276" data-attributes="member: 61155"><p>As the Jester mentions, most info is in the DMG. </p><p> </p><p>If you don't have that on hand, here would be what to do: </p><p> </p><p>Reducing a Level 14 Monster to Level 8: Subtract 6 from all Defenses (AC, Fort, Ref, Will) and Attacks. Reduce damage, skill checks, and initiative by 3. For hitpoints, subtract 48 hitpoints (8 x 6); if the monster is a brute, instead subtract 60 hp (10 x 6); if the monster is a Lurker or Artillery, instead subtract 36 hp (6 x 6). </p><p> </p><p>The rules recommend being careful if you are reducing a monster's level by more than 5, since they may start having abilities balanced against higher level PCs - a monster might have more attacks that Stun, for example. I suspect you are safe going from level 13 or 14 to level 8 - just look the abilities over carefully to make sure nothing seems too strong. </p><p> </p><p>To create a solo, going purely by the numbers, you would multiply the creature's hitpoints by 4 or 5 (to represent it being as tough a fight as 4-5 enemies). Of course, if that is all you do, it is a boring enemy, since it still only has one normal attack. Here, unfortunately, is where you might need to get creative and come up with new abilities on your own - perhaps letting it act twice a round, for example, or giving it the ability to take multiple attacks, or counterattack when someone hits it, etc. </p><p> </p><p>My advice, generally, would be to look at existing solo monsters of around that level and see what they can do, and try and figure out appropriate abilities for your own monster. If you have the details for the Level 9 Monster you have in mind, I'm sure people might have suggestions for way's to adapt it into a Solo fight.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5255276, member: 61155"] As the Jester mentions, most info is in the DMG. If you don't have that on hand, here would be what to do: Reducing a Level 14 Monster to Level 8: Subtract 6 from all Defenses (AC, Fort, Ref, Will) and Attacks. Reduce damage, skill checks, and initiative by 3. For hitpoints, subtract 48 hitpoints (8 x 6); if the monster is a brute, instead subtract 60 hp (10 x 6); if the monster is a Lurker or Artillery, instead subtract 36 hp (6 x 6). The rules recommend being careful if you are reducing a monster's level by more than 5, since they may start having abilities balanced against higher level PCs - a monster might have more attacks that Stun, for example. I suspect you are safe going from level 13 or 14 to level 8 - just look the abilities over carefully to make sure nothing seems too strong. To create a solo, going purely by the numbers, you would multiply the creature's hitpoints by 4 or 5 (to represent it being as tough a fight as 4-5 enemies). Of course, if that is all you do, it is a boring enemy, since it still only has one normal attack. Here, unfortunately, is where you might need to get creative and come up with new abilities on your own - perhaps letting it act twice a round, for example, or giving it the ability to take multiple attacks, or counterattack when someone hits it, etc. My advice, generally, would be to look at existing solo monsters of around that level and see what they can do, and try and figure out appropriate abilities for your own monster. If you have the details for the Level 9 Monster you have in mind, I'm sure people might have suggestions for way's to adapt it into a Solo fight. [/QUOTE]
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Increasing/Decreasing a Monster's lvl
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