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Increasing difficulty for 6 players (4e WotBS)
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<blockquote data-quote="Erywin" data-source="post: 4942658" data-attributes="member: 28794"><p>Wish I had added the injured drake in there, as it was Flag was a push over, just not enough actions to really threaten them, plus his big ability missed 3/4 people. Oh well good to know for next time something like this comes up.</p><p></p><p>The White Wyrms encounter was really rough with the extra Bandit and Gaurd. As it was I had to stagger when the mage/dragon came into play otherwise it could've been a TPK. Heh, got three dagger throws from atop the crates with CA, dropped the tank in one round... Was a very long fight but the party won out in the end, was nearly close to killing a few folks, definitely dropped a few after the cleric forgot to heal the tank... Everything had been a breeze up to this point so it was good to give the party a run for its money. Traps didn't get tripped at all, was a pretty stationary fight, came about a square away from getting the tank once, but he turned around and the archer finished off the fleeing guy.</p><p></p><p>I will think about the wight, had considered it myself, we shall see how it plays out. I am already planning on doubling the map by basically mirroring it on the other side, so it looks more like a T.</p><p></p><p>Thanks for the help.</p><p></p><p>Cheers,</p><p>E</p></blockquote><p></p>
[QUOTE="Erywin, post: 4942658, member: 28794"] Wish I had added the injured drake in there, as it was Flag was a push over, just not enough actions to really threaten them, plus his big ability missed 3/4 people. Oh well good to know for next time something like this comes up. The White Wyrms encounter was really rough with the extra Bandit and Gaurd. As it was I had to stagger when the mage/dragon came into play otherwise it could've been a TPK. Heh, got three dagger throws from atop the crates with CA, dropped the tank in one round... Was a very long fight but the party won out in the end, was nearly close to killing a few folks, definitely dropped a few after the cleric forgot to heal the tank... Everything had been a breeze up to this point so it was good to give the party a run for its money. Traps didn't get tripped at all, was a pretty stationary fight, came about a square away from getting the tank once, but he turned around and the archer finished off the fleeing guy. I will think about the wight, had considered it myself, we shall see how it plays out. I am already planning on doubling the map by basically mirroring it on the other side, so it looks more like a T. Thanks for the help. Cheers, E [/QUOTE]
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Increasing difficulty for 6 players (4e WotBS)
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