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General Tabletop Discussion
*Dungeons & Dragons
Increasing disparity between monster and player initiative
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<blockquote data-quote="the Jester" data-source="post: 6059047" data-attributes="member: 1210"><p>I don't think it makes any real significant difference, frankly.</p><p></p><p>After all, there are very few pcs with both rock-bottom Dex and Int. Most of them are fine with going late in the round. Moreover, going dead last on initiative only matters in that the bad guys get one turn before you tear into them- and 4e is VERY good at making one-round-ends-the-fight EXTREMELY good to pull off. </p><p></p><p>I would also dispute your contention that most optimized pcs invest (perhaps heavily) in initiative. Not in my campaign they don't! Even my party's rogues don't have Improved Initiative.</p><p></p><p>Now, you assert that a ten point difference is too high- but why? In practice, it's exactly the same thing as a five-point advantage if you roll low. So one (or a couple) of pcs who are designed without a thought towards initiative is always last- I'd say he ought to be. Losing initiative just isn't that big of a deal in 4e. In 3e, yes, initiative was crucial, Improved Initiative was voted the best feat in the game, etc. None of that matters when you're talking about 4e, it's too different of a system.</p><p></p><p>I see your proposal as a solution in search of a problem; moreover, it's a solution that further encourages pcs to min-max (especially in point buy games) and further ignore some of their stats. If you ignore a stat, you should not get the same benefits- ANY of them- as a pc who invests in that stat.</p><p></p><p>All IMHO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6059047, member: 1210"] I don't think it makes any real significant difference, frankly. After all, there are very few pcs with both rock-bottom Dex and Int. Most of them are fine with going late in the round. Moreover, going dead last on initiative only matters in that the bad guys get one turn before you tear into them- and 4e is VERY good at making one-round-ends-the-fight EXTREMELY good to pull off. I would also dispute your contention that most optimized pcs invest (perhaps heavily) in initiative. Not in my campaign they don't! Even my party's rogues don't have Improved Initiative. Now, you assert that a ten point difference is too high- but why? In practice, it's exactly the same thing as a five-point advantage if you roll low. So one (or a couple) of pcs who are designed without a thought towards initiative is always last- I'd say he ought to be. Losing initiative just isn't that big of a deal in 4e. In 3e, yes, initiative was crucial, Improved Initiative was voted the best feat in the game, etc. None of that matters when you're talking about 4e, it's too different of a system. I see your proposal as a solution in search of a problem; moreover, it's a solution that further encourages pcs to min-max (especially in point buy games) and further ignore some of their stats. If you ignore a stat, you should not get the same benefits- ANY of them- as a pc who invests in that stat. All IMHO, YMMV, etc. [/QUOTE]
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Increasing disparity between monster and player initiative
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