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General Tabletop Discussion
*Dungeons & Dragons
Increasing disparity between monster and player initiative
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<blockquote data-quote="Ferghis" data-source="post: 6059458" data-attributes="member: 40483"><p>I love that the basis of your argument is simply putting a couple of words in quotes: it's to highlight that you disagree with the establishment-based meaning of those words, right? Contextually, I can tell that the meaning you disagree with is the one I propose, but it's funny to me because one could easily think that I'm breaking with the establishment, since I am trying to point out an incongruity in the rules.</p><p></p><p>That would span much of the gap, and would be cheaper than each character that doesn't have dex as a primary spending a feat of their own to boost initiative. Still, not every party has a warlord handy, and it's still a character-building investment that doesn't really yield an advantage, only shrinks a disadvantage (except for those characters whose primary ability score contributes to init, of course).</p><p></p><p>Actually, the point I'm making is not that there is a disparity, but that it widens considerably over the course of a character's career. I really don't have a problem with some characters having lower initiative than monsters, and losing initiative more often than winning it. It's just weird that it gets relatively worse, and worse, and worse, until most PCs have little chance (under otherwise unbuffed circumstances) to win initiative.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6059458, member: 40483"] I love that the basis of your argument is simply putting a couple of words in quotes: it's to highlight that you disagree with the establishment-based meaning of those words, right? Contextually, I can tell that the meaning you disagree with is the one I propose, but it's funny to me because one could easily think that I'm breaking with the establishment, since I am trying to point out an incongruity in the rules. That would span much of the gap, and would be cheaper than each character that doesn't have dex as a primary spending a feat of their own to boost initiative. Still, not every party has a warlord handy, and it's still a character-building investment that doesn't really yield an advantage, only shrinks a disadvantage (except for those characters whose primary ability score contributes to init, of course). Actually, the point I'm making is not that there is a disparity, but that it widens considerably over the course of a character's career. I really don't have a problem with some characters having lower initiative than monsters, and losing initiative more often than winning it. It's just weird that it gets relatively worse, and worse, and worse, until most PCs have little chance (under otherwise unbuffed circumstances) to win initiative. [/QUOTE]
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