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General Tabletop Discussion
*Dungeons & Dragons
Increasing disparity between monster and player initiative
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<blockquote data-quote="Ferghis" data-source="post: 6059883" data-attributes="member: 40483"><p>If this is a real design goal, it would be the only instance in 4e where this occurred (at least that I can think of). And, if it were the case, it should probably apply to monsters as well. Monsters generally just gain advantages as they go up in level. While it's true that some vulnerabilities scale up with level, (a) it's a relatively rare issue for monsters, whereas the initiative issue applies to the vast majority of PCs; (b)the vulnerability may or may be relevant in any given combat, while initiative will be an issue in ever fight; and (c) vulnerabilities do not scale consistently (as the notion you suggest would require them): reviewing a handful of epic tier monsters with a vulnerability, only the undead are consistently vulnerable 15, others are often only vulnerable 10, similar to many paragon tier monsters with vulnerabilities.</p><p></p><p>I'm not opposed to this notion. One of my favorite warforged characters intentionally neglected Reflex (although I didn't actively gimp it) because I liked to think of it as a clumsy automaton. It's just not a consistent design goal in 4e.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6059883, member: 40483"] If this is a real design goal, it would be the only instance in 4e where this occurred (at least that I can think of). And, if it were the case, it should probably apply to monsters as well. Monsters generally just gain advantages as they go up in level. While it's true that some vulnerabilities scale up with level, (a) it's a relatively rare issue for monsters, whereas the initiative issue applies to the vast majority of PCs; (b)the vulnerability may or may be relevant in any given combat, while initiative will be an issue in ever fight; and (c) vulnerabilities do not scale consistently (as the notion you suggest would require them): reviewing a handful of epic tier monsters with a vulnerability, only the undead are consistently vulnerable 15, others are often only vulnerable 10, similar to many paragon tier monsters with vulnerabilities. I'm not opposed to this notion. One of my favorite warforged characters intentionally neglected Reflex (although I didn't actively gimp it) because I liked to think of it as a clumsy automaton. It's just not a consistent design goal in 4e. [/QUOTE]
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