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General Tabletop Discussion
*Dungeons & Dragons
Increasing disparity between monster and player initiative
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<blockquote data-quote="S'mon" data-source="post: 6060228" data-attributes="member: 463"><p>PCs get worse by default relative to monsters of the same level in pretty much* every respect; even peak damage I think. To maintain parity the player/group has to allocate a certain amount of resources to that area. If they allocate less than expected they fall behind. If they allocate more than expected they move ahead. This is true for almost everything, not just Initiative. There are several posters in this thead with games where the PCs always or almost always win Init, because the group has allocated more than expected resources to Init.</p><p></p><p>*Armour Class seems to be largely an exception, it seems very hard to raise it much over parity, or to fall behind much unless you're deliberately hindering yourself.</p><p></p><p>Edit: I am of course talking about getting relatively worse compared to opposition of equivalent level. Obviously getting worse in an absolute sense - vulnerabilities increasing as you level - is very rare in 4e and not relevant to my point.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6060228, member: 463"] PCs get worse by default relative to monsters of the same level in pretty much* every respect; even peak damage I think. To maintain parity the player/group has to allocate a certain amount of resources to that area. If they allocate less than expected they fall behind. If they allocate more than expected they move ahead. This is true for almost everything, not just Initiative. There are several posters in this thead with games where the PCs always or almost always win Init, because the group has allocated more than expected resources to Init. *Armour Class seems to be largely an exception, it seems very hard to raise it much over parity, or to fall behind much unless you're deliberately hindering yourself. Edit: I am of course talking about getting relatively worse compared to opposition of equivalent level. Obviously getting worse in an absolute sense - vulnerabilities increasing as you level - is very rare in 4e and not relevant to my point. [/QUOTE]
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Increasing disparity between monster and player initiative
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