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General Tabletop Discussion
*Pathfinder & Starfinder
Increasing Manuever variety in B09S
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<blockquote data-quote="Stalker0" data-source="post: 3944853" data-attributes="member: 5889"><p>So my players just had two sessions with all B09S classes. In general, everyone had fun and liked the system overall.</p><p></p><p>However, the universal complaint was that there was no reason to not use their high level maneuvers. They would use them, often refresh, and then use them again. Every combat started with the big maneuvers, and I can't blame them. I thought it would be nice to come up with a way of increasing versatility in maneuver use.</p><p></p><p>Here's an example for the crusader:</p><p></p><p>Divine Insight</p><p>A 7th level crusader can use his divine strength to focus the normally random energies of his deity. As a swift action choose any maneuver you meet the prereqs for. The maneuver becomes one of your readied maneuvers and is instantly available for use. To gain this ability, you must exhaust a maneuver 3 or more levels higher than the one you received.</p><p></p><p>And for the warblade:</p><p>Combat Focus:</p><p>A 7th level warblade can survey a battlefield, carefully judging what tactics and techniques will be most powerful and when. As a swift action taken at the end of your turn, a warblade can choose 1 maneuver he has readied. He receives 1 focus point for that maneuver. He can continue building focus points every round, but can never have more focus points in a maneuver than his intelligence modifier (minimum 1). Focus points are lost at the end of an encounter.</p><p></p><p>When executing the maneuver, the warblade receives +1 to attack and damage for every focus point he has, and a +1 to DC for every 3 focus points.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3944853, member: 5889"] So my players just had two sessions with all B09S classes. In general, everyone had fun and liked the system overall. However, the universal complaint was that there was no reason to not use their high level maneuvers. They would use them, often refresh, and then use them again. Every combat started with the big maneuvers, and I can't blame them. I thought it would be nice to come up with a way of increasing versatility in maneuver use. Here's an example for the crusader: Divine Insight A 7th level crusader can use his divine strength to focus the normally random energies of his deity. As a swift action choose any maneuver you meet the prereqs for. The maneuver becomes one of your readied maneuvers and is instantly available for use. To gain this ability, you must exhaust a maneuver 3 or more levels higher than the one you received. And for the warblade: Combat Focus: A 7th level warblade can survey a battlefield, carefully judging what tactics and techniques will be most powerful and when. As a swift action taken at the end of your turn, a warblade can choose 1 maneuver he has readied. He receives 1 focus point for that maneuver. He can continue building focus points every round, but can never have more focus points in a maneuver than his intelligence modifier (minimum 1). Focus points are lost at the end of an encounter. When executing the maneuver, the warblade receives +1 to attack and damage for every focus point he has, and a +1 to DC for every 3 focus points. [/QUOTE]
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Increasing Manuever variety in B09S
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