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General Tabletop Discussion
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Increasing/Modifying Attunement
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<blockquote data-quote="jmartkdr2" data-source="post: 8327954" data-attributes="member: 7017304"><p>I've considered trying to replicate the way Exalted handles it: you have a number of points to spend based on level/stats, and different items cost different amounts. A character might decide to go all-in on a big, powerful item like a holy avenger, or they could spread it out over several weaker items (thus getting a lot of breadth). The setup should have a benefit to holding/not using points, like extra uses of abilities, and there would need to be some class-specific variants (artificers, and I would want bladelocks to get more efficiency out of points spent on the Pact Blade).</p><p></p><p>I never got around to fleshing it out, though, because it doesn't solve a real problem for me. The system as-is works well enough for most games.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8327954, member: 7017304"] I've considered trying to replicate the way Exalted handles it: you have a number of points to spend based on level/stats, and different items cost different amounts. A character might decide to go all-in on a big, powerful item like a holy avenger, or they could spread it out over several weaker items (thus getting a lot of breadth). The setup should have a benefit to holding/not using points, like extra uses of abilities, and there would need to be some class-specific variants (artificers, and I would want bladelocks to get more efficiency out of points spent on the Pact Blade). I never got around to fleshing it out, though, because it doesn't solve a real problem for me. The system as-is works well enough for most games. [/QUOTE]
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