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Increasing my map-fu for Out of the Abyss
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<blockquote data-quote="Fion" data-source="post: 6702347" data-attributes="member: 64365"><p>As someone who runs games predominantly over Roll20, it is difficult to do a 'theater of the mind' game of D&D 5e instead of grids, tokens & battlemaps. However outside of D&D I do use Roll20 for games that have no grid rules (or barely none). One of my favorite game lines is World of Darkness and I have both an ongoing Vampire: the Requiem 2e and Werewolf: the Forsaken 2e stories going. My group uses Skype for voice and while a VTT isn't strictly necessary it's still very handy. I can throw up images of a new NPC that helps immerse my players and give them a solid idea of who they are interacting with, or put up a map of the city the game is based in, often that I alter as events take place in the stories.</p><p></p><p>In D&D specifically I'm getting ready to run an adventure called Murder at Baldur's Gate, albeit quite heavily modified. This is a pre-release D&DNEXT 'Sundering' story that is heavy on the RP, exploration and light on combat (many of the encounters are entirely optional). While I'll set up battlemaps for those encounters just in case, most of the game will be spent on a 'page' in Roll20 with maps of the city of Baldur's Gate, anotated with specific landmarks. The adventure wonderfully comes with several images of major locations and when my party visits them, I'll put them on screen for a visual aid. </p><p></p><p>So while playing an RPG (even D&D 5e) on a VTT like Roll20 certainly lends itself to using grids and battlemaps and the tactical combat that results in set-piece encounters, it's still quite easy to use it more as a visual aid than a combat simulator.</p></blockquote><p></p>
[QUOTE="Fion, post: 6702347, member: 64365"] As someone who runs games predominantly over Roll20, it is difficult to do a 'theater of the mind' game of D&D 5e instead of grids, tokens & battlemaps. However outside of D&D I do use Roll20 for games that have no grid rules (or barely none). One of my favorite game lines is World of Darkness and I have both an ongoing Vampire: the Requiem 2e and Werewolf: the Forsaken 2e stories going. My group uses Skype for voice and while a VTT isn't strictly necessary it's still very handy. I can throw up images of a new NPC that helps immerse my players and give them a solid idea of who they are interacting with, or put up a map of the city the game is based in, often that I alter as events take place in the stories. In D&D specifically I'm getting ready to run an adventure called Murder at Baldur's Gate, albeit quite heavily modified. This is a pre-release D&DNEXT 'Sundering' story that is heavy on the RP, exploration and light on combat (many of the encounters are entirely optional). While I'll set up battlemaps for those encounters just in case, most of the game will be spent on a 'page' in Roll20 with maps of the city of Baldur's Gate, anotated with specific landmarks. The adventure wonderfully comes with several images of major locations and when my party visits them, I'll put them on screen for a visual aid. So while playing an RPG (even D&D 5e) on a VTT like Roll20 certainly lends itself to using grids and battlemaps and the tactical combat that results in set-piece encounters, it's still quite easy to use it more as a visual aid than a combat simulator. [/QUOTE]
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