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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Increasing ongoing damage with each failed save.
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<blockquote data-quote="keterys" data-source="post: 5004257" data-attributes="member: 43019"><p>I actually suggested the ongoing at end of turn thing ages ago. I still think it's how the game should have worked. It lets people do things like go 'Ack, I'm on fire. No one helped me. Umm, I look for water to jump into' or other ways to trigger saves.</p><p></p><p>The increasing ongoing would need to be balanced against things, as always, but I suspect that from a PC perspective it would mostly increase excitement and perceived danger without necessarily doing a ton more damage. After all, as soon as someone starts to fail, then people will start using abilities that grant saves, Heal checks, etc. I don't know that it needs to apply to all ongoing damage, but there are whole classes of creature where it would likely be appropriate.</p><p></p><p>Vital Rules Note: 'Failed Save' only triggers on end of turn saves, so extra saves from friends, warden, etc would not increase the amount.</p></blockquote><p></p>
[QUOTE="keterys, post: 5004257, member: 43019"] I actually suggested the ongoing at end of turn thing ages ago. I still think it's how the game should have worked. It lets people do things like go 'Ack, I'm on fire. No one helped me. Umm, I look for water to jump into' or other ways to trigger saves. The increasing ongoing would need to be balanced against things, as always, but I suspect that from a PC perspective it would mostly increase excitement and perceived danger without necessarily doing a ton more damage. After all, as soon as someone starts to fail, then people will start using abilities that grant saves, Heal checks, etc. I don't know that it needs to apply to all ongoing damage, but there are whole classes of creature where it would likely be appropriate. Vital Rules Note: 'Failed Save' only triggers on end of turn saves, so extra saves from friends, warden, etc would not increase the amount. [/QUOTE]
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Increasing ongoing damage with each failed save.
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