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*Pathfinder & Starfinder
Increasing Out-Of-Combat Effectiveness For All Classes
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<blockquote data-quote="Frostmarrow" data-source="post: 5879303" data-attributes="member: 1122"><p>I beg to differ! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /> Bar bending and gate lifting has always been an important part of being a fighting man.</p><p></p><p>Fighters should be able to drink a lot. Fighters should feel free to be drunk at anytime. Inebriated fighters should be more effective than straight edge ones. –Other than ranged fighters of course (whom aren't true fighters at all truth be told).</p><p></p><p>Some fighters should be able to craft weapons, others should be into animal husbandry, some fighters should be great leaders and naturally a good portion of the fighters should be poets.</p><p></p><p>***</p><p></p><p>Seriously, there are just a small number of things an adventurer needs to be able to do. The difference between the classes is how they go about doing them. For instance, let's look at doors. Fighters break them down, rogues pick the locks, wizards <em>knock</em>, while clerics respect doors being barred.</p><p></p><p>I think we should look at what ends adventurers try to reach. Adventurers want Access. Your class dictates what means you employ.</p><p>Gaining gear dirt cheap is an end. Intimidate is a means. Sweet talking and outright deceit are others.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5879303, member: 1122"] I beg to differ! B-) Bar bending and gate lifting has always been an important part of being a fighting man. Fighters should be able to drink a lot. Fighters should feel free to be drunk at anytime. Inebriated fighters should be more effective than straight edge ones. –Other than ranged fighters of course (whom aren't true fighters at all truth be told). Some fighters should be able to craft weapons, others should be into animal husbandry, some fighters should be great leaders and naturally a good portion of the fighters should be poets. *** Seriously, there are just a small number of things an adventurer needs to be able to do. The difference between the classes is how they go about doing them. For instance, let's look at doors. Fighters break them down, rogues pick the locks, wizards [i]knock[/i], while clerics respect doors being barred. I think we should look at what ends adventurers try to reach. Adventurers want Access. Your class dictates what means you employ. Gaining gear dirt cheap is an end. Intimidate is a means. Sweet talking and outright deceit are others. [/QUOTE]
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Increasing Out-Of-Combat Effectiveness For All Classes
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