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Increasing spell power
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<blockquote data-quote="bgbarcus" data-source="post: 6744364" data-attributes="member: 6784891"><p>Comparing spell powers isn't necessarily changing the conversation. What I see with 5e spells is they are often very different from previous editions. Hold Person is an excellent exemplar of the change because it has been in the game through all editions. In B/X it held multiple targets for over an hour, each got one save at casting time. Not even Maze of that powerful in 5e.</p><p></p><p>The reason to compare them is to demonstrate that spells are intended to be different in 5e. They are generally less powerful as attacks but they do very well at shaping the battlefield and making melee characters more effective. Even the weakened Hold Person has a lot of power with the 5e action economy when compared to other 2nd level spells.</p><p></p><p>However, the standard old trope applies, YMMV. Some games expect low level casters to be big guns so modifying the 5e spells will be a way to achieve that goal. As with all modifications, it is a good idea to communicate to the players that the changes are done on a trial basis and will be reviewed later to determine if further changes are appropriate.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 6744364, member: 6784891"] Comparing spell powers isn't necessarily changing the conversation. What I see with 5e spells is they are often very different from previous editions. Hold Person is an excellent exemplar of the change because it has been in the game through all editions. In B/X it held multiple targets for over an hour, each got one save at casting time. Not even Maze of that powerful in 5e. The reason to compare them is to demonstrate that spells are intended to be different in 5e. They are generally less powerful as attacks but they do very well at shaping the battlefield and making melee characters more effective. Even the weakened Hold Person has a lot of power with the 5e action economy when compared to other 2nd level spells. However, the standard old trope applies, YMMV. Some games expect low level casters to be big guns so modifying the 5e spells will be a way to achieve that goal. As with all modifications, it is a good idea to communicate to the players that the changes are done on a trial basis and will be reviewed later to determine if further changes are appropriate. [/QUOTE]
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