Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Increasing spell power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jodyjohnson" data-source="post: 6744753" data-attributes="member: 5590"><p>Most of my preferences are strongly tied to how I want Hit Points, Healing, and other game mechanics working to simulate a narrative genre rather than simulating how the game world works. Thus there will always be fundamental disagreements over these issues and my solutions since they speak to how individuals want the rules to work.</p><p></p><p>However, possible solutions would be to use the HP mechanics as a means of deciding effectiveness (<em>Sleep</em> already does this - a certain amount of HP worth of foes are slept with no save starting with the lowest).</p><p></p><p>My preference is that all attacks/spells do 'hit' point reduction (HP as plot or hero points) and what happens at 0 hp is determined by the nature of the attack or spell. Reduced to 0 by Sleep - target is asleep. Reduced to 0 by Hold - target is Held. Reduced to 0 by Cutting Words - target flees or surrenders. Reduced to 0 by a lethal weapon - injury and possible death. The flavor of the spell matches up with the end result of the spell.</p><p></p><p>Prior to that very little 'actually' happens in the game to the PCs. I would treat most other non-characters in a different way but as DM I am already in control of how many HP they have. </p><p></p><p>If the Evil Queen's 3rd level <em>Mass Hold Person</em> spell does 8d6 paralysis damage to the villagers I already know that 28 hp damage is enough to Hold them all even on a save. Because she could have just as easily hit them with a Fireball and killed them outright.</p><p></p><p>My second option would be to disregard the Save as duration mechanic but allow creatures a non-action to break a hold spell or other paralysis through force of will when physical danger is imminent. Taking 1 HD/spell level or CR in psychic damage.</p><p></p><p>But then we're getting into House rule territory to the point of making another version of the game. The way I want to handle HP is very much different than the majority of tables want (HP as injury avoidance rather than how many hits one can sustain).</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6744753, member: 5590"] Most of my preferences are strongly tied to how I want Hit Points, Healing, and other game mechanics working to simulate a narrative genre rather than simulating how the game world works. Thus there will always be fundamental disagreements over these issues and my solutions since they speak to how individuals want the rules to work. However, possible solutions would be to use the HP mechanics as a means of deciding effectiveness ([I]Sleep[/I] already does this - a certain amount of HP worth of foes are slept with no save starting with the lowest). My preference is that all attacks/spells do 'hit' point reduction (HP as plot or hero points) and what happens at 0 hp is determined by the nature of the attack or spell. Reduced to 0 by Sleep - target is asleep. Reduced to 0 by Hold - target is Held. Reduced to 0 by Cutting Words - target flees or surrenders. Reduced to 0 by a lethal weapon - injury and possible death. The flavor of the spell matches up with the end result of the spell. Prior to that very little 'actually' happens in the game to the PCs. I would treat most other non-characters in a different way but as DM I am already in control of how many HP they have. If the Evil Queen's 3rd level [I]Mass Hold Person[/I] spell does 8d6 paralysis damage to the villagers I already know that 28 hp damage is enough to Hold them all even on a save. Because she could have just as easily hit them with a Fireball and killed them outright. My second option would be to disregard the Save as duration mechanic but allow creatures a non-action to break a hold spell or other paralysis through force of will when physical danger is imminent. Taking 1 HD/spell level or CR in psychic damage. But then we're getting into House rule territory to the point of making another version of the game. The way I want to handle HP is very much different than the majority of tables want (HP as injury avoidance rather than how many hits one can sustain). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Increasing spell power
Top