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Increasing the power of spells?
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<blockquote data-quote="Gadget" data-source="post: 6460360" data-attributes="member: 23716"><p>I think allowing auto stun-lock on Legendary monsters would probably not be a good thing. Though maybe adding casting stat bonus to cantrips might help, it you don't mind the casters overshadowing others. That said, I largely support 5e's attempts to adjust the QWLF (Quadratic Wizard, Linear Fighter) issue. My one observations is that many higher level spells (6-9th) don't seem quite worth the increasingly rare spell slot it costs to cast them. Some, like teleport, have had their effects and level adjusted to account for how they change the campaign or battlefield; yet others may need more adjustment. We just had a big thread on how <em>Drawjim's Instant Summons</em> seems a little weak, given it's limitations and the relative lack of high level spell slots. I would also be interested to know how <em>Monderkien's Sword</em> does as it feels a little meh for its level, considering that <em>Spiritual Weapon</em> does the same thing, but better.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6460360, member: 23716"] I think allowing auto stun-lock on Legendary monsters would probably not be a good thing. Though maybe adding casting stat bonus to cantrips might help, it you don't mind the casters overshadowing others. That said, I largely support 5e's attempts to adjust the QWLF (Quadratic Wizard, Linear Fighter) issue. My one observations is that many higher level spells (6-9th) don't seem quite worth the increasingly rare spell slot it costs to cast them. Some, like teleport, have had their effects and level adjusted to account for how they change the campaign or battlefield; yet others may need more adjustment. We just had a big thread on how [I]Drawjim's Instant Summons[/I] seems a little weak, given it's limitations and the relative lack of high level spell slots. I would also be interested to know how [I]Monderkien's Sword[/I] does as it feels a little meh for its level, considering that [I]Spiritual Weapon[/I] does the same thing, but better. [/QUOTE]
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Increasing the power of spells?
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