That sounds about right, yeah.Do you mean fractional or decimal?
Like where a fighter gains 1.0 per level, a cleric .75, and a wizard .5, so that a 3rd level character with 1 level in each would have a BAB of 2.25 (or 2) rather than 1?
Is this in a book somewhere? UA, maybe? I thought it was a house rule or something.If you do mean fractional, then keep in mind that the +2 bump for saves doesn't exist any more (for levels in additional classes.) That's by the books, anyway. YMMV.
Cool. How does it hold up at high (15+) levels?I've been using fractional BAB, saves and Defence for some time. No problems.
I haven't ran it quite that high, but I've done middling high with it a time or two. In general, it boosts the BAB on heavily multiclassed characters (which is pretty much a given), and has a more drastic effect on saving throws. They get significantly balanced out - characters have less weak poor saves, and less strong good ones. It makes the differences between saves slightly less important.Kerrick said:Cool. How does it hold up at high (15+) levels?
+2.5? Odd. But I guess it makes sense, since normal saves go +2, +3, +3... I think it'd be easier to extrapolate a mid save from that - say, start at 1.5 and go up 0.5 per level.The Base Save Bonus for "Good" saves was +2.5 at L1, plus an additonal .5 per additional level. The Base Save Bonus for "Poor" saves was + 1/3'rd at L1, plus an additonal 1/3'rd per additional level.
And that's always a good thing.I can see that changing the higher level dynamic with save targetting, though. Characters won't necessarily have a save high enough they automatically make it, but they may still have a save low enough they always fail it.
[b] Base Base Base Base Base
Save Save Attack Attack Attack
Class Bonus Bonus Bonus Bonus Bonus[/b]
Level (Good) (Poor) (Good) (Average) (Poor)
1 +2 1/2 +1/3 +1 +3/4 +1/2
2 +3 +2/3 +2 +1 1/2 +1
3 +3 1/2 +1 +3 +2 1/4 +1 1/2
4 +4 +1 1/3 +4 +3 +2
5 +4 1/2 +1 2/3 +5 +3 3/4 +2 1/2
6 +5 +2 +6 +4 1/2 +3
7 +5 1/2 +2 1/3 +7 +5 1/4 +3 1/2
8 +6 +2 2/3 +8 +6 +4
9 +6 1/2 +3 +9 +6 3/4 +4 1/2
10 +7 +3 1/3 +10 +7 1/2 +5
11 +7 1/2 +3 2/3 +11 +8 1/4 +5 1/2
12 +8 +4 +12 +9 +6
13 +8 1/2 +4 1/3 +13 +9 3/4 +6 1/2
14 +9 +4 2/3 +14 +10 1/2 +7
15 +9 1/2 +5 +15 +11 1/4 +7 1/2
16 +10 +5 1/3 +16 +12 +8
17 +10 1/2 +5 2/3 +17 +12 3/4 +8 1/2
18 +11 +6 +18 +13 1/2 +9
19 +11 1/2 +6 1/3 +19 +14 1/4 +9 1/2
20 +12 +6 2/3 +20 +15 +10
Kerrick said:+2.5? Odd.