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<blockquote data-quote="Malacoda" data-source="post: 3633235" data-attributes="member: 6345"><p>I do agree that it would be optimal if the system had an actual level or class feature for every level. This is why I went with action points, since it does help fill in the gap. </p><p></p><p></p><p></p><p>Well, I tried to make every advancement somewhat meaningful, and if you start to separate out the advancements, they start to lose their "kicK' or sense off improvement. </p><p></p><p>If I was going to separate out an improvement into two, I would split skill points. One half for one, rounded down, one half for the other, rounded up.</p><p></p><p>Still, I think action points can be a viable improvement. If one action point for an advancement seems low, hand out two of them at a time. Or, if the advancement is greatly slowed, 3 of them.</p><p></p><p>Also, more feats per level can help out, especially if advancement is notably slower than normal D&D (as per the second post above).</p></blockquote><p></p>
[QUOTE="Malacoda, post: 3633235, member: 6345"] I do agree that it would be optimal if the system had an actual level or class feature for every level. This is why I went with action points, since it does help fill in the gap. Well, I tried to make every advancement somewhat meaningful, and if you start to separate out the advancements, they start to lose their "kicK' or sense off improvement. If I was going to separate out an improvement into two, I would split skill points. One half for one, rounded down, one half for the other, rounded up. Still, I think action points can be a viable improvement. If one action point for an advancement seems low, hand out two of them at a time. Or, if the advancement is greatly slowed, 3 of them. Also, more feats per level can help out, especially if advancement is notably slower than normal D&D (as per the second post above). [/QUOTE]
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