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<blockquote data-quote="Malacoda" data-source="post: 3634934" data-attributes="member: 6345"><p>A couple of more options for the system</p><p><strong></strong></p><p><strong>Extra Feats</strong></p><p>If you choose to use the Incremental Level rules to greatly extend out leveling, such as one advancement per session (one level gained per 10 sessions) some sessions will seem empty for some classes. You and your players may want to give a larger sense of advancement. One way to do this is to increase the number of feats characters gain per level. Instead of one feat every three levels, make it one every level. If advancement is very slow, you might even give them two feats per level! That might seem extreme, but if you are handing out one advancement per session, you are obviously running a different kind of D&D game. Two feats per level combined with one advancement per session results in a game where characters have more breadth of knowledge and capabilities, at the expense of much slower advancement. </p><p></p><p><strong>Progressive Advancement Rate</strong></p><p>There is no reason the DM needs to stick with one rate of advancement throughout the campaign. The DM could base the rate of advancement on current level, slowing things down over time. Characters might level at normal rates initially, but slow down over time. If the DM is using the normal XP rules, he could hand out 100% of the normal amount initially, and decrease this over time, perhaps in steps every level (e.g. drop it by 10% at every odd level: 100% for 1-2, 90% for 3-4, 80% for 5-6 and so on, perhaps to a minimum of 30%). If the DM is using the per session idea, he can lower the advancements per session over time.</p></blockquote><p></p>
[QUOTE="Malacoda, post: 3634934, member: 6345"] A couple of more options for the system [B] Extra Feats[/B] If you choose to use the Incremental Level rules to greatly extend out leveling, such as one advancement per session (one level gained per 10 sessions) some sessions will seem empty for some classes. You and your players may want to give a larger sense of advancement. One way to do this is to increase the number of feats characters gain per level. Instead of one feat every three levels, make it one every level. If advancement is very slow, you might even give them two feats per level! That might seem extreme, but if you are handing out one advancement per session, you are obviously running a different kind of D&D game. Two feats per level combined with one advancement per session results in a game where characters have more breadth of knowledge and capabilities, at the expense of much slower advancement. [B]Progressive Advancement Rate[/B] There is no reason the DM needs to stick with one rate of advancement throughout the campaign. The DM could base the rate of advancement on current level, slowing things down over time. Characters might level at normal rates initially, but slow down over time. If the DM is using the normal XP rules, he could hand out 100% of the normal amount initially, and decrease this over time, perhaps in steps every level (e.g. drop it by 10% at every odd level: 100% for 1-2, 90% for 3-4, 80% for 5-6 and so on, perhaps to a minimum of 30%). If the DM is using the per session idea, he can lower the advancements per session over time. [/QUOTE]
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