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Incremental Levels
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<blockquote data-quote="Malacoda" data-source="post: 3637130" data-attributes="member: 6345"><p>While I do understand your point, your focus is on a per-level balance, while I see the number of action points as more of an overall, average balance. Some will get more at one level, some will get more at another, but in the end it all mostly washes out, just like with normal abilities; a 5th level fighter gets squat, a 5th level wizard gets quite a bit, for example.</p><p></p><p>Also, the difference between the classes is not that big, really. Below is a list of the average number of advances each class gets over 19 levels (rounded up to one decimal place):</p><p></p><p>Barbarian 5.3</p><p>Bard 6.5</p><p>Cleric 7</p><p>Druid 7</p><p>Fighter 4.8</p><p>Monk 4.9</p><p>Paladin 6.4</p><p>Ranger 6.2</p><p>Rogue 4.9</p><p>Sorcerer 6.3</p><p>Wizard 6.4</p><p></p><p>The low end is the fighter, who gets 4.8 advances on the average, and the high end is the cleric and druid, who get 7. That’s a difference of 2.2 action points on the average. </p><p></p><p></p><p></p><p></p><p></p><p>This is an excellent point, and am glad you bring it up. I agree with it completely, and I guess it does help illustrate that the Incremental Level system, as written, is going to have difficulty when used with the D&D RAW XP system, despite what I state in the intro about not increasing power level.</p><p></p><p>This can be ameliorated to a degree by a few basic guidelines, such as requiring action points first, or by requiring action points every other advancement whenever possible.</p><p></p><p>The flip side, though, is that I really do not intend the system to be used with the RAW XP rules. The whole point is to slow things down by a noticeable amount. I do talk about using it with the RAW XP system, but perhaps I need to reanalyze those guidelines.</p></blockquote><p></p>
[QUOTE="Malacoda, post: 3637130, member: 6345"] While I do understand your point, your focus is on a per-level balance, while I see the number of action points as more of an overall, average balance. Some will get more at one level, some will get more at another, but in the end it all mostly washes out, just like with normal abilities; a 5th level fighter gets squat, a 5th level wizard gets quite a bit, for example. Also, the difference between the classes is not that big, really. Below is a list of the average number of advances each class gets over 19 levels (rounded up to one decimal place): Barbarian 5.3 Bard 6.5 Cleric 7 Druid 7 Fighter 4.8 Monk 4.9 Paladin 6.4 Ranger 6.2 Rogue 4.9 Sorcerer 6.3 Wizard 6.4 The low end is the fighter, who gets 4.8 advances on the average, and the high end is the cleric and druid, who get 7. That’s a difference of 2.2 action points on the average. This is an excellent point, and am glad you bring it up. I agree with it completely, and I guess it does help illustrate that the Incremental Level system, as written, is going to have difficulty when used with the D&D RAW XP system, despite what I state in the intro about not increasing power level. This can be ameliorated to a degree by a few basic guidelines, such as requiring action points first, or by requiring action points every other advancement whenever possible. The flip side, though, is that I really do not intend the system to be used with the RAW XP rules. The whole point is to slow things down by a noticeable amount. I do talk about using it with the RAW XP system, but perhaps I need to reanalyze those guidelines. [/QUOTE]
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