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Indentured servitude & equitable slavery in D&D
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<blockquote data-quote="Geron Raveneye" data-source="post: 3685459" data-attributes="member: 2268"><p>A few thoughts, based on some historical examples...</p><p></p><p>Citizens of the state (city state or otherwise) are not "allowed" to be enslaved. Indentured Servitude is different in that context, since it usually ends when the debts are paid off through an equal amount of unpaid work, and the citizen in question is not subject to slave treatment....different rights at work there, usually. Potential slaves usually come from conquered races/nations and are non-citizens. Prisoners can be sentenced to slavery, if the crime wasn't something that would warrant execution/exile, but usually it is not a habit to put anybody with a legal citizenship into slavery. Bad precedence and all that.</p><p></p><p>Slaves ca buy their freedom by saving up enough money to pay their buying price...or their current market value, whichever you prefer. And yes, slaves actually get paid a little money, too, at least in more civilized cultures. Call it pocket money, or allowance, or a reward for exceptional service. Likewise, somebody can buy their freedom for them.</p><p></p><p>On that note, social stuff like engagements or marriages between slaves have to be approved by the owner, and in the case of more than one owner, can lead to transfer of ownership if they are both approving, or in prohibiting of those social contracts. Children of two slaves automatically fall into the ownership of the salves' owners. Children can, and will, be traded as soon as they are able to do work. All depends on the individual owner and his attitude towards slaves.</p><p></p><p>Mistreatment of slaves is not a wise move. If it's your own slave, you are kicking your own investment with feet. Nobody will really object, but you're shooting yourself in the foot in the long run. Mistreating, or worse, killing somebody else's slave is seen as destruction of foreign property, and depending on the slave, valuable property. Punishment can be decreed from restitution of the monetary value, to replacement of the slave.</p><p></p><p>The general alignment of a slave-based society can be along the lines of lawful neutral, tending towards lawful evil if you want to underline the fact that slavery limits the personal freedom of people, puts them into ownership of somebody else, and generally treats them as a (admittedly valuable) natural resource instead of intelligent beings. Take into account that the alignment system of D&D is a fairly modern construct, and would be viewed with amused philosophical interest or consternated disbelief in classical cultures that we know used slavery in a more "civilized" manner, and as such will have some difficulties not portraying a slave-based civilization as anything but evil.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3685459, member: 2268"] A few thoughts, based on some historical examples... Citizens of the state (city state or otherwise) are not "allowed" to be enslaved. Indentured Servitude is different in that context, since it usually ends when the debts are paid off through an equal amount of unpaid work, and the citizen in question is not subject to slave treatment....different rights at work there, usually. Potential slaves usually come from conquered races/nations and are non-citizens. Prisoners can be sentenced to slavery, if the crime wasn't something that would warrant execution/exile, but usually it is not a habit to put anybody with a legal citizenship into slavery. Bad precedence and all that. Slaves ca buy their freedom by saving up enough money to pay their buying price...or their current market value, whichever you prefer. And yes, slaves actually get paid a little money, too, at least in more civilized cultures. Call it pocket money, or allowance, or a reward for exceptional service. Likewise, somebody can buy their freedom for them. On that note, social stuff like engagements or marriages between slaves have to be approved by the owner, and in the case of more than one owner, can lead to transfer of ownership if they are both approving, or in prohibiting of those social contracts. Children of two slaves automatically fall into the ownership of the salves' owners. Children can, and will, be traded as soon as they are able to do work. All depends on the individual owner and his attitude towards slaves. Mistreatment of slaves is not a wise move. If it's your own slave, you are kicking your own investment with feet. Nobody will really object, but you're shooting yourself in the foot in the long run. Mistreating, or worse, killing somebody else's slave is seen as destruction of foreign property, and depending on the slave, valuable property. Punishment can be decreed from restitution of the monetary value, to replacement of the slave. The general alignment of a slave-based society can be along the lines of lawful neutral, tending towards lawful evil if you want to underline the fact that slavery limits the personal freedom of people, puts them into ownership of somebody else, and generally treats them as a (admittedly valuable) natural resource instead of intelligent beings. Take into account that the alignment system of D&D is a fairly modern construct, and would be viewed with amused philosophical interest or consternated disbelief in classical cultures that we know used slavery in a more "civilized" manner, and as such will have some difficulties not portraying a slave-based civilization as anything but evil. [/QUOTE]
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