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Indentured servitude & equitable slavery in D&D
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<blockquote data-quote="brehobit" data-source="post: 3688328" data-attributes="member: 12032"><p>I'll provide a bit of color about my world, perhaps it will be helpful in some way. Plus I really like this part of my world so I'll share...</p><p></p><p>Slavery is illegal in the Empire, but there is a form of indentured service that one can enter. This can be due to debt, certain illegal acts, and the like. Imperial law, which rarely deals with anything other than nation-states interacting, the military, and treason, enforces a minimum wage and minimum treatment. It's fairly limited, but it does exist. Also, the state of indentured service is exactly the same as an apprenticeship for nearly all of the trades, at least on paper. In fact the vast majority of "indentured servants" are apprentices. This means that lots of fairly important people have an interest in keeping indentured service laws enforced. </p><p></p><p>However, one nation-state has been flaunting the law and has a situation of outright slavery. The way Imperial law has evolved different races are treated differently before the law. It gets to be a bit complicated, but Imperial law has yet to address the existence of Kobolds. And so one nation has pretty much enslaved all the Kobolds they can (now about 50% of the nation's total population and rising as the Human population is slowing immigrating out). Kobolds are treated as non-beings in this nation state. They have no rights and in fact owners who treat Kobolds with much of any respect are shunned by their neighbors (or worse). Even in more "liberal" nation states Kobolds are either treated as a working/servant class or they just aren't allowed at all.</p><p></p><p>The notion of a single slave race in a multi-racial nation I think can add interest to a game. You can get your underground railroads, your poltical debates, and even assassination plots, all without a McGruffen (sp?) of any type. The slave holders try not to rub the slaves into the face of the Emperor. And the emancipationists are not only the target of the slave owners, others worry about political and economic impacts on the Empire if all the slaves were freed (would they revolt? Who will tend the fields?) And I find players don't immediately react with "must free the slaves at all costs" when they find the only slaves are Kobolds. </p><p></p><p>2 cents...</p><p> </p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3688328, member: 12032"] I'll provide a bit of color about my world, perhaps it will be helpful in some way. Plus I really like this part of my world so I'll share... Slavery is illegal in the Empire, but there is a form of indentured service that one can enter. This can be due to debt, certain illegal acts, and the like. Imperial law, which rarely deals with anything other than nation-states interacting, the military, and treason, enforces a minimum wage and minimum treatment. It's fairly limited, but it does exist. Also, the state of indentured service is exactly the same as an apprenticeship for nearly all of the trades, at least on paper. In fact the vast majority of "indentured servants" are apprentices. This means that lots of fairly important people have an interest in keeping indentured service laws enforced. However, one nation-state has been flaunting the law and has a situation of outright slavery. The way Imperial law has evolved different races are treated differently before the law. It gets to be a bit complicated, but Imperial law has yet to address the existence of Kobolds. And so one nation has pretty much enslaved all the Kobolds they can (now about 50% of the nation's total population and rising as the Human population is slowing immigrating out). Kobolds are treated as non-beings in this nation state. They have no rights and in fact owners who treat Kobolds with much of any respect are shunned by their neighbors (or worse). Even in more "liberal" nation states Kobolds are either treated as a working/servant class or they just aren't allowed at all. The notion of a single slave race in a multi-racial nation I think can add interest to a game. You can get your underground railroads, your poltical debates, and even assassination plots, all without a McGruffen (sp?) of any type. The slave holders try not to rub the slaves into the face of the Emperor. And the emancipationists are not only the target of the slave owners, others worry about political and economic impacts on the Empire if all the slaves were freed (would they revolt? Who will tend the fields?) And I find players don't immediately react with "must free the slaves at all costs" when they find the only slaves are Kobolds. 2 cents... Mark [/QUOTE]
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