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<blockquote data-quote="Quickleaf" data-source="post: 8602196" data-attributes="member: 20323"><p>Tomb of Annihilation has one. It's not perfect, needs a little work, and you're getting a whole lot of book just for one section... but the one I'm thinking of is the 3-page House of the Man and the Crocodile.</p><p></p><p>The answer to most of the puzzles is "get on another player's shoulders and work as a team." It feels a little like the "two footsteps in the sand became one when I was carried by the Lord" parable.</p><p></p><p>The setup needs better a better myth/riddle to foreshadow it & there needs more thought put into the explanation (see below), but if you do it could be awesome:</p><p></p><p>[spoiler]</p><p><strong>Camp Righteous (House of the Man & Crocodile)</strong></p><p>Why does “get on my shoulders” avert the traps? As an alternative to “it’s magic”, I propose:</p><p></p><p><strong>6A. Concealed pit trap</strong></p><p>The concealed outline of the pit trap is immediately visible when viewed from 9 feet up (e.g. “man and crocodile” team, <em>arcane eye</em>, <em>enlarge, </em>flying/climbing, familiar, etc), due to vantage point. A <em>gust of wind </em>cast here will clear leaves and vines, revealing the pit trap’s outline too.</p><p></p><p><strong>6B. Blade trap</strong></p><p>The blades are triggered by a 10’x10’ pressure plate covering the entire floor. The first creature or object weighing at least 40 pounds to step on the plate triggers the trap. However, if 200+ pounds (e.g. “man and crocodile” team) are placed on the pressure plate at once, it angles very slightly and locks into place, preventing the trap from being triggered for 1 minute.</p><p></p><p><strong>6C. Puzzle floor</strong></p><p>The glowing tile is only visible when viewed from 9 feet up (e.g. “man and crocodile” team,<em> arcane eye</em>, <em>enlarge, </em>flying/climbing, familiar, etc), due to vantage point.</p><p></p><p><strong>6D. Puzzle door</strong></p><p>Door is 9-feet-tall, with tiles reachable by a “man and crocodile” team (or <em>mage hand</em>, etc).</p><p></p><p><strong>6E. Treasure & trapped stairs</strong></p><p><em>Glyph of warding</em> with specific trigger[/spoiler]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8602196, member: 20323"] Tomb of Annihilation has one. It's not perfect, needs a little work, and you're getting a whole lot of book just for one section... but the one I'm thinking of is the 3-page House of the Man and the Crocodile. The answer to most of the puzzles is "get on another player's shoulders and work as a team." It feels a little like the "two footsteps in the sand became one when I was carried by the Lord" parable. The setup needs better a better myth/riddle to foreshadow it & there needs more thought put into the explanation (see below), but if you do it could be awesome: [spoiler] [B]Camp Righteous (House of the Man & Crocodile)[/B] Why does “get on my shoulders” avert the traps? As an alternative to “it’s magic”, I propose: [B]6A. Concealed pit trap[/B] The concealed outline of the pit trap is immediately visible when viewed from 9 feet up (e.g. “man and crocodile” team, [I]arcane eye[/I], [I]enlarge, [/I]flying/climbing, familiar, etc), due to vantage point. A [I]gust of wind [/I]cast here will clear leaves and vines, revealing the pit trap’s outline too. [B]6B. Blade trap[/B] The blades are triggered by a 10’x10’ pressure plate covering the entire floor. The first creature or object weighing at least 40 pounds to step on the plate triggers the trap. However, if 200+ pounds (e.g. “man and crocodile” team) are placed on the pressure plate at once, it angles very slightly and locks into place, preventing the trap from being triggered for 1 minute. [B]6C. Puzzle floor[/B] The glowing tile is only visible when viewed from 9 feet up (e.g. “man and crocodile” team,[I] arcane eye[/I], [I]enlarge, [/I]flying/climbing, familiar, etc), due to vantage point. [B]6D. Puzzle door[/B] Door is 9-feet-tall, with tiles reachable by a “man and crocodile” team (or [I]mage hand[/I], etc). [B]6E. Treasure & trapped stairs[/B] [I]Glyph of warding[/I] with specific trigger[/spoiler] [/QUOTE]
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