Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
Character Builds & Optimization
Indiana Jones the N/PC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daniel Runge" data-source="post: 6295029" data-attributes="member: 6775372"><p>So I just finished watching the Indiana Jones movies, and thought about how to make a character as Indiana in pathfinder, and I've hit a wall and need some help on overcoming it.</p><p></p><p>I started by breaking down the concept:</p><p><strong>Hero:</strong> He's much better at pretty much everything than everyone else (This poses a slight problem as there is no way we can be as versatile as Indiana unless we get a ton of feats)</p><p><strong>Weapons:</strong> His weapon of choice is a gun, and if not possible he fights with his fists. He also wields a whip, but it is mostly used for the versatility it offers - Grabbing things, swinging from chandeliers and what not.</p><p><strong>Professor:</strong> He is very well-read. In particular his knowledge of languages, local customs, legends, and death-traps are extensive.</p><p><strong>Daredevil:</strong> He acts very brashly, and most of his smart decisions are based on the weight of his experience rather than his intuition.</p><p><strong>Forceful:</strong> Difficult to put down in terms, but people either love him, or hate that they do. Even his flirts are more "manly" contra "genltemanly",</p><p>I don't think I missed anything major, if so, please point it out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>In summary:</strong> He has a tough disposition rather than limber, he is a brash and forceful well-read man, capable of wielding either brawn or brain when the situation calls for either (versatile). He carries a gun and a whip which he uses at leisure.</p><p><em>Translation to game terms:</em> Charisma and Intelligence is higher than Wisdom. Strength and Constitution is higher than Dexterity. Trap finding, high skill points (lots of skills), ways to use a revolver and a whip in combat; Whip and firearms proficiency.</p><p></p><p>So my first idea:</p><p><strong>Gunslinger</strong> (Mysterious Stranger) 1 (at second level)</p><p><strong>Bard</strong> (Archaeologist) </p><p><strong>Statistics:</strong> Str 15, Dex 12, Con 12, Int 13, Wis 7, Cha 18</p><p>Mysterious stranger gives us a way to benefit from Cha in Grit and the deed "Focused Aim". Archaeologist gives us Bardic Knowledge, Trap Finding, Uncanny Dodge, and spell-casting, fitting the concept perfectly (spell-casting gives a great amount of versatility).</p><p>This is where I hit a wall though. What feats?</p><p>The tactic is several-fold, and split into 3 fighting paths:</p><p>#1 Using the Whip (Maneuvers - trip, disarm, rope swing and the like)</p><p>#2 Using the Revolver (For killing things that can't be controlled)</p><p>#3 Alternate options - Such as casting spells, intimidate, or similar</p><p>Obviously I need a few feats for the revolver, a few feats for the whip, and probably a few feats for the alternate options, and my initial take was something like this:</p><p>1 Combat Expertise</p><p>1b Improved Trip</p><p>3 Weapon Focus (Whip)</p><p>5 Whip Mastery</p><p>7 Improved Whip Mastery</p><p></p><p><strong>My problems:</strong></p><p>#1 Combat viability. From level 5 onwards, I feel like the effectivity of the build is extremely questionable, and the Whip Mastery feats feels wasted when the only reason I took them was to get the grabbing from the Improved version, as I never intended to use the whip for damage in the first place.</p><p>#2 I also want even more feats... I want a few feats for the revolver (to keep it relevant), a few feats for something like intimidate (like dazzling display). Examples:</p><p>Fearless Curiosity into Dauntless Destiny; Intimidating Prowess; Lingering Performance; Extra Performance; Point-Blank Shot + other relevant revolver feats (no clue which are good for this kind of character). The levels of relevance is from 2 to about 16</p><p></p><p><strong>My questions:</strong></p><p>#1 Are there any feats or similar for using whips in really cool ways? 3.x and PF both</p><p>#2 How many ranged feats do you need at minimum for ranged combat to stay relevant? And is it possible with this kind of build?</p><p>#3 Would it potentially be worth it to go Dark Delver + Trench Fighter instead of a lot of Archaeologist levels?</p><p></p><p>Thanks in advance</p><p>Runge</p></blockquote><p></p>
[QUOTE="Daniel Runge, post: 6295029, member: 6775372"] So I just finished watching the Indiana Jones movies, and thought about how to make a character as Indiana in pathfinder, and I've hit a wall and need some help on overcoming it. I started by breaking down the concept: [B]Hero:[/B] He's much better at pretty much everything than everyone else (This poses a slight problem as there is no way we can be as versatile as Indiana unless we get a ton of feats) [B]Weapons:[/B] His weapon of choice is a gun, and if not possible he fights with his fists. He also wields a whip, but it is mostly used for the versatility it offers - Grabbing things, swinging from chandeliers and what not. [B]Professor:[/B] He is very well-read. In particular his knowledge of languages, local customs, legends, and death-traps are extensive. [B]Daredevil:[/B] He acts very brashly, and most of his smart decisions are based on the weight of his experience rather than his intuition. [B]Forceful:[/B] Difficult to put down in terms, but people either love him, or hate that they do. Even his flirts are more "manly" contra "genltemanly", I don't think I missed anything major, if so, please point it out :) [B]In summary:[/B] He has a tough disposition rather than limber, he is a brash and forceful well-read man, capable of wielding either brawn or brain when the situation calls for either (versatile). He carries a gun and a whip which he uses at leisure. [I]Translation to game terms:[/I] Charisma and Intelligence is higher than Wisdom. Strength and Constitution is higher than Dexterity. Trap finding, high skill points (lots of skills), ways to use a revolver and a whip in combat; Whip and firearms proficiency. So my first idea: [B]Gunslinger[/B] (Mysterious Stranger) 1 (at second level) [B]Bard[/B] (Archaeologist) [B]Statistics:[/B] Str 15, Dex 12, Con 12, Int 13, Wis 7, Cha 18 Mysterious stranger gives us a way to benefit from Cha in Grit and the deed "Focused Aim". Archaeologist gives us Bardic Knowledge, Trap Finding, Uncanny Dodge, and spell-casting, fitting the concept perfectly (spell-casting gives a great amount of versatility). This is where I hit a wall though. What feats? The tactic is several-fold, and split into 3 fighting paths: #1 Using the Whip (Maneuvers - trip, disarm, rope swing and the like) #2 Using the Revolver (For killing things that can't be controlled) #3 Alternate options - Such as casting spells, intimidate, or similar Obviously I need a few feats for the revolver, a few feats for the whip, and probably a few feats for the alternate options, and my initial take was something like this: 1 Combat Expertise 1b Improved Trip 3 Weapon Focus (Whip) 5 Whip Mastery 7 Improved Whip Mastery [B]My problems:[/B] #1 Combat viability. From level 5 onwards, I feel like the effectivity of the build is extremely questionable, and the Whip Mastery feats feels wasted when the only reason I took them was to get the grabbing from the Improved version, as I never intended to use the whip for damage in the first place. #2 I also want even more feats... I want a few feats for the revolver (to keep it relevant), a few feats for something like intimidate (like dazzling display). Examples: Fearless Curiosity into Dauntless Destiny; Intimidating Prowess; Lingering Performance; Extra Performance; Point-Blank Shot + other relevant revolver feats (no clue which are good for this kind of character). The levels of relevance is from 2 to about 16 [B]My questions:[/B] #1 Are there any feats or similar for using whips in really cool ways? 3.x and PF both #2 How many ranged feats do you need at minimum for ranged combat to stay relevant? And is it possible with this kind of build? #3 Would it potentially be worth it to go Dark Delver + Trench Fighter instead of a lot of Archaeologist levels? Thanks in advance Runge [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Indiana Jones the N/PC
Top