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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="Campbell" data-source="post: 8309614" data-attributes="member: 16586"><p>The games I tend to think of as traditional are like party or group based games where the GM creates and adventure with story hooks that you are expected to try to resolve. D&D, but also games like Edge of the Empire, RuneQuest, Scion, Shadowrun, etc. Exalted, Vampire, Conan 2d20, and Legend of the Five Rings kind of skirt the line. Basically crack team of specialists solve problems while sharing spotlight. Next week on sort of deal.</p><p></p><p>Basically indie to me are games that break from that action adventure mold. That are more focused on individual characters and their stories. Stuff like Sorcerer, Apocalypse World, Blades in the Dark, Dogs in the Vineyard, etc. Stuff like Dungeon World. Monster Week and to a lesser extent Apocalypse Keys kind of skirt the edge the other way.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8309614, member: 16586"] The games I tend to think of as traditional are like party or group based games where the GM creates and adventure with story hooks that you are expected to try to resolve. D&D, but also games like Edge of the Empire, RuneQuest, Scion, Shadowrun, etc. Exalted, Vampire, Conan 2d20, and Legend of the Five Rings kind of skirt the line. Basically crack team of specialists solve problems while sharing spotlight. Next week on sort of deal. Basically indie to me are games that break from that action adventure mold. That are more focused on individual characters and their stories. Stuff like Sorcerer, Apocalypse World, Blades in the Dark, Dogs in the Vineyard, etc. Stuff like Dungeon World. Monster Week and to a lesser extent Apocalypse Keys kind of skirt the edge the other way. [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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