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General Tabletop Discussion
*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="Manbearcat" data-source="post: 8310153" data-attributes="member: 6696971"><p>I agree with this. These two indie games in particular (along with some others) are extremely focused games that aren't particularly driftable (although, I will say I attempted a Star Wars hack with Dogs and it wasn't as bad as some terrible D&D hacking I've seen!). However, there are tons of extremely hackable indie games that are tremendously more robust to hacking and drafting than D&D is.</p><p></p><p></p><p></p><p>Yeah, even a game like Blades in the Dark (forget the Forged in the Dark engine) can be extremely different. Our Grifters game was very different than any of the Smuggler games I've run (including the present one) was different than the Vigilantes game I ran was different than the Shadows game I ran (the Hawkers had overlap with the Grifters game with a social conflict focus - and the Bravos and Assassins game had a lot of overlap with themselves)...</p><p></p><p>And next week will be the first session of a Cult game I'm running that will be about summoning a Raven Queen like ancient goddess back into the world to fix the shattering of the veil between the land of the living and the realm of the dead! That is going to be different than any Blades game I've ever run I suspect!</p><p></p><p></p><p>Whenever I hear "D&D is more versatile" I append "because our GM can exert as much Force necessary to make it so and/or we can play Dungeons and Beavers and ignore rules/system and just focus on performative theatrics, characterization, and saying ok roll percentile and if you get a 70 % or below you baked your strudel to the satisfaction of those partaking...if you get a 71 % + they make faces at you and walk out in disgust...be sad about your crappy strudel."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8310153, member: 6696971"] I agree with this. These two indie games in particular (along with some others) are extremely focused games that aren't particularly driftable (although, I will say I attempted a Star Wars hack with Dogs and it wasn't as bad as some terrible D&D hacking I've seen!). However, there are tons of extremely hackable indie games that are tremendously more robust to hacking and drafting than D&D is. Yeah, even a game like Blades in the Dark (forget the Forged in the Dark engine) can be extremely different. Our Grifters game was very different than any of the Smuggler games I've run (including the present one) was different than the Vigilantes game I ran was different than the Shadows game I ran (the Hawkers had overlap with the Grifters game with a social conflict focus - and the Bravos and Assassins game had a lot of overlap with themselves)... And next week will be the first session of a Cult game I'm running that will be about summoning a Raven Queen like ancient goddess back into the world to fix the shattering of the veil between the land of the living and the realm of the dead! That is going to be different than any Blades game I've ever run I suspect! Whenever I hear "D&D is more versatile" I append "because our GM can exert as much Force necessary to make it so and/or we can play Dungeons and Beavers and ignore rules/system and just focus on performative theatrics, characterization, and saying ok roll percentile and if you get a 70 % or below you baked your strudel to the satisfaction of those partaking...if you get a 71 % + they make faces at you and walk out in disgust...be sad about your crappy strudel." [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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