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*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="hawkeyefan" data-source="post: 8312018" data-attributes="member: 6785785"><p>Who's ignoring those? </p><p></p><p>I think there is a bit more of a specific structure to Blades in the Dark, but I don't know if that means it's somehow less flexible. The structure is there as a tool, not as a requirement. And D&D is also very structured as well. I think the significant difference here is the clarify or formalization of the structure.</p><p></p><p>There are MANY prescribed elements for D&D, which I think is the point. Sure, a game like Blades may ask you to select the type of group your PCs are.....Assassins, Shadows, Hawkers, etc. and D&D doesn't require that. But you're still going to have a group of people working together. You're still going to be resolving most conflict through violence, you're still going to progress to higher levels and gain new abilities, allowing you to face more dangerous challenges.....and so on.</p><p></p><p>I think your assumption that Blades has more prescriptions here is a bit off. Nor is Blades a game that breaks when modified. </p><p></p><p>Not to mention the plethora of other games. </p><p></p><p>No one is saying that indie games offer MORE flexibility......just that there seems to be a preconception that they offer less. That they have a very specific experience to deliver, while D&D allows for all kinds of experiences. It's just a silly claim.</p><p></p><p></p><p></p><p>Sure it is. I acknowledged that we can grant some bit of flexibility to a game that is designed with hacking in mind. But that applies to most or at least many games, I would say, so it isn't all that relevant. </p><p></p><p>Game culture has traditionally had a very DIY mentality, and I think that's alive and kicking across the board. I wouldn't give D&D nor more indie-minded games an edge here. Who can possibly gauge that? Look at the DMs Guild and there is tons of stuff for D&D. Go on itch.io and you'll see the same for all kinds of games.</p><p></p><p></p><p></p><p>What games insist that the game be played as is or that you should play something else?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8312018, member: 6785785"] Who's ignoring those? I think there is a bit more of a specific structure to Blades in the Dark, but I don't know if that means it's somehow less flexible. The structure is there as a tool, not as a requirement. And D&D is also very structured as well. I think the significant difference here is the clarify or formalization of the structure. There are MANY prescribed elements for D&D, which I think is the point. Sure, a game like Blades may ask you to select the type of group your PCs are.....Assassins, Shadows, Hawkers, etc. and D&D doesn't require that. But you're still going to have a group of people working together. You're still going to be resolving most conflict through violence, you're still going to progress to higher levels and gain new abilities, allowing you to face more dangerous challenges.....and so on. I think your assumption that Blades has more prescriptions here is a bit off. Nor is Blades a game that breaks when modified. Not to mention the plethora of other games. No one is saying that indie games offer MORE flexibility......just that there seems to be a preconception that they offer less. That they have a very specific experience to deliver, while D&D allows for all kinds of experiences. It's just a silly claim. Sure it is. I acknowledged that we can grant some bit of flexibility to a game that is designed with hacking in mind. But that applies to most or at least many games, I would say, so it isn't all that relevant. Game culture has traditionally had a very DIY mentality, and I think that's alive and kicking across the board. I wouldn't give D&D nor more indie-minded games an edge here. Who can possibly gauge that? Look at the DMs Guild and there is tons of stuff for D&D. Go on itch.io and you'll see the same for all kinds of games. What games insist that the game be played as is or that you should play something else? [/QUOTE]
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