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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8312269" data-attributes="member: 6704184"><p>I’ve included actual examples of mechanical flexibility, but you chose to use instead an example of how people talk about lore as if it were a mechanical restriction of the system. </p><p></p><p>Okay. It was an example someone else used to say that D&D is restricted, and I pointed out that it is just flavor, not an actual restrictionist the system. </p><p></p><p>No. Assuming ignorance because people disagree with you is contemptible behavior. </p><p></p><p>So…action resolution. Like I said. Okay?</p><p></p><p>And yet, I’m not changing the rules at all by running a differently structured game. Or adventure. Or session. </p><p></p><p>Which is flexibility. </p><p></p><p>And yet, no rules that say, “you pick a quest in town, and then do a Delve, which consists of these phases.” </p><p> </p><p>The One Ring, otoh, literally structures the whole process of hanging out at home, then going on a journey (which happens in a specific order that prescribes how you prep and how things play out), then doing the adventure, then going home again and maintaining your normal life (with structured rules on how that works), and structures how those can be interrupted by Audiences, Combat Encounters, and other pretty tightly prescribed scenes. </p><p> </p><p>Very little is free form. Contrast with D&D , where pretty much only combat is more prescribed than “here is how you determine success or failure”, and even that has options I make it <em>less </em>structured and more free form (degrees of success, fail forward, etc, all function to make resolution less strictly determined by the dice outcome). </p><p></p><p>If you play Blades without doing Scores, you’re ignoring the rules of the game. If you play D&D without Delving into dungeons, you aren’t ignoring anything except some people’s expectations. </p><p></p><p>I don’t know how to be more clear on this part. </p><p> </p><p>Ive laid out several aspects of flexibility. Mechanically, D&D is more flexible, because less of the game is prescribed. </p><p></p><p>Of course. My experience is “poppycock”. Awesome. </p><p></p><p>You keep harping on that. Why, when it wasn’t brought up as proof of mechanical flexibility?</p><p></p><p>Making a long rest take multiple days is an enormous change to gameplay. The approach to dangerous situations changes dramatically. And it doesn’t matter what the most common changes you see are, flexibility is determined by what changes are available. </p><p></p><p>LOL Well then look at all the 3pp games based on 5e. Apparently they are modifications of the game, right? Except Adventures in Middle Earth is actually compatible with PHB 5e. </p><p></p><p><img class="smilie smilie--emoji" alt="🙄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" title="Face with rolling eyes :rolling_eyes:" data-shortname=":rolling_eyes:" loading="lazy" width="64" height="64" /> yeah I’m just ignorant, again. Sure, bud. </p><p></p><p>That’s a group of games. Apocalypse World is a specific game that does a fairly specific thing. It is certainly not the same game as Monster of The Week. Either 5e’s 3pp and public homebrew stuff is part of 5e’s versatility, or pbta games aren’t part of Apocalypse World’s flexibility. You can’t have it both ways.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8312269, member: 6704184"] I’ve included actual examples of mechanical flexibility, but you chose to use instead an example of how people talk about lore as if it were a mechanical restriction of the system. Okay. It was an example someone else used to say that D&D is restricted, and I pointed out that it is just flavor, not an actual restrictionist the system. No. Assuming ignorance because people disagree with you is contemptible behavior. So…action resolution. Like I said. Okay? And yet, I’m not changing the rules at all by running a differently structured game. Or adventure. Or session. Which is flexibility. And yet, no rules that say, “you pick a quest in town, and then do a Delve, which consists of these phases.” The One Ring, otoh, literally structures the whole process of hanging out at home, then going on a journey (which happens in a specific order that prescribes how you prep and how things play out), then doing the adventure, then going home again and maintaining your normal life (with structured rules on how that works), and structures how those can be interrupted by Audiences, Combat Encounters, and other pretty tightly prescribed scenes. Very little is free form. Contrast with D&D , where pretty much only combat is more prescribed than “here is how you determine success or failure”, and even that has options I make it [I]less [/I]structured and more free form (degrees of success, fail forward, etc, all function to make resolution less strictly determined by the dice outcome). If you play Blades without doing Scores, you’re ignoring the rules of the game. If you play D&D without Delving into dungeons, you aren’t ignoring anything except some people’s expectations. I don’t know how to be more clear on this part. Ive laid out several aspects of flexibility. Mechanically, D&D is more flexible, because less of the game is prescribed. Of course. My experience is “poppycock”. Awesome. You keep harping on that. Why, when it wasn’t brought up as proof of mechanical flexibility? Making a long rest take multiple days is an enormous change to gameplay. The approach to dangerous situations changes dramatically. And it doesn’t matter what the most common changes you see are, flexibility is determined by what changes are available. LOL Well then look at all the 3pp games based on 5e. Apparently they are modifications of the game, right? Except Adventures in Middle Earth is actually compatible with PHB 5e. 🙄 yeah I’m just ignorant, again. Sure, bud. That’s a group of games. Apocalypse World is a specific game that does a fairly specific thing. It is certainly not the same game as Monster of The Week. Either 5e’s 3pp and public homebrew stuff is part of 5e’s versatility, or pbta games aren’t part of Apocalypse World’s flexibility. You can’t have it both ways. [/QUOTE]
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