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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="hawkeyefan" data-source="post: 8312373" data-attributes="member: 6785785"><p>Not really. If someone says "I have little to no experience with X" then I can assume some amount of ignorance on their part. </p><p></p><p>I know next to nothing about GURPS. Want to know what you won't see me doing? Saying what kind of experience GURPS is designed to deliver, or how it compares to other games as such. </p><p></p><p></p><p></p><p>There's a whole lot more of structured play than just action resolution. Level has nothing to do with action resolution, nor does CR. Nor to rests. </p><p></p><p>I think maybe these things are so second nature to you that you don't see the structure?</p><p></p><p></p><p></p><p>You'd not be doing that in Blades, either. </p><p></p><p></p><p></p><p>Sure. No one is saying D&D lacks flexibility entirely. </p><p></p><p></p><p></p><p>I haven't played the One Ring, so I really can't say. I'd be surprised if there was very little that was free form. I would imagine that there's time for free form stuff in any of those phases. However, that's total speculation on my part. </p><p></p><p>Of course, with Blades there is a similar cycle of play. But after describing the cycle, the author immediately tells you that it's there to help, and not to force things a certain way.</p><p></p><p></p><p></p><p>Do you not have the adventuring day? Sure, it's not really formalized as such, but that;s the way D&D 5E is structured. An adventuring day of 6-8 encounters, with maybe a short rest or two in there, followed by a long rest. That's the cycle of play. It's not laid out in a easy to absorb graphic, but I'd attribute that more to poor design than to lack of structure.</p><p></p><p></p><p></p><p>Not at all. You claimed the D&D community is more open to homebrew, houserules, and 3PP. If that's your opinion, hey, cool....go for it. But you claimed that as truth....and that's what's poppycock. </p><p></p><p></p><p></p><p>Then tell me what game says "play this way or else don't play". </p><p></p><p>As for my idea of "significant difference" I don't think any examples you've offered yet have been that.</p><p></p><p></p><p></p><p>Sure, you can include all the games based on 5E you want. Again, I'm not saying D&D is not flexible. I said that I don't think it's as flexible as is often claimed, and that I don't think that indie games are as inflexible as often claimed. </p><p></p><p></p><p></p><p>Yeah, I don't think that's an enormous change. </p><p></p><p></p><p></p><p>I literally asked you a question. Maybe you don't see a lot of data that may support a different view? Is this your answer? </p><p></p><p>Are you registered to the Blades in the Dark site? Are you on their Discord? Are you on Itch.io? Are there other game sites you frequent that are not as D&D-centric as EN World? </p><p></p><p>I said I don't know your experience and then asked you about it.</p><p></p><p></p><p></p><p>Okay, this is likely the best thing we can discuss here. </p><p></p><p>What's the one specific thing Apocalypse World does?</p><p></p><p></p><p></p><p>Precisely.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8312373, member: 6785785"] Not really. If someone says "I have little to no experience with X" then I can assume some amount of ignorance on their part. I know next to nothing about GURPS. Want to know what you won't see me doing? Saying what kind of experience GURPS is designed to deliver, or how it compares to other games as such. There's a whole lot more of structured play than just action resolution. Level has nothing to do with action resolution, nor does CR. Nor to rests. I think maybe these things are so second nature to you that you don't see the structure? You'd not be doing that in Blades, either. Sure. No one is saying D&D lacks flexibility entirely. I haven't played the One Ring, so I really can't say. I'd be surprised if there was very little that was free form. I would imagine that there's time for free form stuff in any of those phases. However, that's total speculation on my part. Of course, with Blades there is a similar cycle of play. But after describing the cycle, the author immediately tells you that it's there to help, and not to force things a certain way. Do you not have the adventuring day? Sure, it's not really formalized as such, but that;s the way D&D 5E is structured. An adventuring day of 6-8 encounters, with maybe a short rest or two in there, followed by a long rest. That's the cycle of play. It's not laid out in a easy to absorb graphic, but I'd attribute that more to poor design than to lack of structure. Not at all. You claimed the D&D community is more open to homebrew, houserules, and 3PP. If that's your opinion, hey, cool....go for it. But you claimed that as truth....and that's what's poppycock. Then tell me what game says "play this way or else don't play". As for my idea of "significant difference" I don't think any examples you've offered yet have been that. Sure, you can include all the games based on 5E you want. Again, I'm not saying D&D is not flexible. I said that I don't think it's as flexible as is often claimed, and that I don't think that indie games are as inflexible as often claimed. Yeah, I don't think that's an enormous change. I literally asked you a question. Maybe you don't see a lot of data that may support a different view? Is this your answer? Are you registered to the Blades in the Dark site? Are you on their Discord? Are you on Itch.io? Are there other game sites you frequent that are not as D&D-centric as EN World? I said I don't know your experience and then asked you about it. Okay, this is likely the best thing we can discuss here. What's the one specific thing Apocalypse World does? Precisely. [/QUOTE]
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