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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="Campbell" data-source="post: 8312524" data-attributes="member: 16586"><p>[USER=6704184]@doctorbadwolf[/USER]</p><p></p><p>I said that D&D is not especially flexible, not that it was good at just one thing. That in this regard it is not remarkable or special. Feel free to disagree with me, but please do not twist my words. If you disagree please provide an actual case for why it is uniquely flexible.</p><p></p><p>I have put substantial man hours into learning how to run Apocalypse World in particular. I have internalized the principles. I can run the game with a great degree of skill. All I'm asking is for a degree of respect for the idea that I'm not doing this for nothing. That there's something there you cannot easily get without developing that skillset.</p><p></p><p>I have the same degree of respect for a well run D&D game. The specific skills it takes. The deftness at managing encounters. Weaving individual character stories into the adventures at hand.</p><p></p><p>Honestly this flexibility thing feels pretty damn elitist to me. Like you do not want to give any other game credit for doing something well that D&D does not do well. If that's not what you mean to imply please clarify what you are actually arguing because it feels like you are being pretty damn dismissive of other games to me.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8312524, member: 16586"] [USER=6704184]@doctorbadwolf[/USER] I said that D&D is not especially flexible, not that it was good at just one thing. That in this regard it is not remarkable or special. Feel free to disagree with me, but please do not twist my words. If you disagree please provide an actual case for why it is uniquely flexible. I have put substantial man hours into learning how to run Apocalypse World in particular. I have internalized the principles. I can run the game with a great degree of skill. All I'm asking is for a degree of respect for the idea that I'm not doing this for nothing. That there's something there you cannot easily get without developing that skillset. I have the same degree of respect for a well run D&D game. The specific skills it takes. The deftness at managing encounters. Weaving individual character stories into the adventures at hand. Honestly this flexibility thing feels pretty damn elitist to me. Like you do not want to give any other game credit for doing something well that D&D does not do well. If that's not what you mean to imply please clarify what you are actually arguing because it feels like you are being pretty damn dismissive of other games to me. [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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