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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="Aldarc" data-source="post: 8313048" data-attributes="member: 5142"><p>It's a brand with a multiverse of in-house settings. Not entirely sure how that's different in concept from Fate Worlds or Cortex Prime Spotlights or Worlds of the Cypher System, etc. which are all meant to show sample settings that attest to the ability of the respective systems to run games in different types of settings. But yeah, D&D's multiverse mostly just showcases 5 shades of fantasy adventure using mostly the same monsters, archetypes, etc.</p><p></p><p></p><p>We could even look at hacking and flexibility within a game subset. For example, if we were to look at Dungeon World, we could find a tremendous amount of homebrew classes/playbooks that have been hacked for the game. There are also customized versions of pre-existing playbooks. We could also point to hacks of Dungeon World: e.g., Freebooters on the Frontier, World of Dungeons, Urban Modern Fantasy (Dungeon World's <em>Urban Arcana</em>), Homebrew World (a one-shot version of DW), and Stonetop. </p><p></p><p></p><p>Mostly a privileging of "medieval" adventure fantasy over modern teen drama fantasy. </p><p></p><p>But if I wanted to run something like Castlevania though, I would possibly look at Worlds of Legacy - Rhapsody of Blood, which is a gothic action RPG that focuses on more Belmont style families over successive generations dealing with BBEG of the castle.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8313048, member: 5142"] It's a brand with a multiverse of in-house settings. Not entirely sure how that's different in concept from Fate Worlds or Cortex Prime Spotlights or Worlds of the Cypher System, etc. which are all meant to show sample settings that attest to the ability of the respective systems to run games in different types of settings. But yeah, D&D's multiverse mostly just showcases 5 shades of fantasy adventure using mostly the same monsters, archetypes, etc. We could even look at hacking and flexibility within a game subset. For example, if we were to look at Dungeon World, we could find a tremendous amount of homebrew classes/playbooks that have been hacked for the game. There are also customized versions of pre-existing playbooks. We could also point to hacks of Dungeon World: e.g., Freebooters on the Frontier, World of Dungeons, Urban Modern Fantasy (Dungeon World's [I]Urban Arcana[/I]), Homebrew World (a one-shot version of DW), and Stonetop. Mostly a privileging of "medieval" adventure fantasy over modern teen drama fantasy. But if I wanted to run something like Castlevania though, I would possibly look at Worlds of Legacy - Rhapsody of Blood, which is a gothic action RPG that focuses on more Belmont style families over successive generations dealing with BBEG of the castle. [/QUOTE]
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