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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="Campbell" data-source="post: 8315565" data-attributes="member: 16586"><p>Fundamentally I disagree that you can get the same experience from a game without meaningful teeth to its mechanics that you can from one that has real teeth, real consequences to it. There is a social freedom to be found in a disciplined approach to play (and life).</p><p></p><p>At the end of the day I don't think the more structured approach that D&D takes to combat is inherently less flexible than the approach it takes to everything else because a structured approach provides for play experiences one cannot get from less structured play. I don't really think the less structured approach that Blades in the Dark takes to combat fundamentally makes it more flexible than the one D&D takes. I don't get anything like carefully planning out my turns in D&D from the less structured combat in Blades.</p><p></p><p>What I generally reject is the idea that desire is enough. That we can just do things magically without regard for the social environment that a particular set of play procedures and game mechanics have on player behavior. I know because I have seen it in my own behavior and that of the people I have played with playing multiple games.</p><p></p><p>I don't expect everyone to agree with me. We all have wildly different experiences and play priorities (many that we smuggle in regardless of the game). Mostly I was expressing frustration with what feels like an attempt to put my play in a box. Calling it narrow. Saying games I know have a lot of life and variety are bespoke curated experiences. I mean I know that my approach to Blades in the Dark is phenomenally different from the way [USER=6696971]@Manbearcat[/USER] approaches it based on conversations we have had.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8315565, member: 16586"] Fundamentally I disagree that you can get the same experience from a game without meaningful teeth to its mechanics that you can from one that has real teeth, real consequences to it. There is a social freedom to be found in a disciplined approach to play (and life). At the end of the day I don't think the more structured approach that D&D takes to combat is inherently less flexible than the approach it takes to everything else because a structured approach provides for play experiences one cannot get from less structured play. I don't really think the less structured approach that Blades in the Dark takes to combat fundamentally makes it more flexible than the one D&D takes. I don't get anything like carefully planning out my turns in D&D from the less structured combat in Blades. What I generally reject is the idea that desire is enough. That we can just do things magically without regard for the social environment that a particular set of play procedures and game mechanics have on player behavior. I know because I have seen it in my own behavior and that of the people I have played with playing multiple games. I don't expect everyone to agree with me. We all have wildly different experiences and play priorities (many that we smuggle in regardless of the game). Mostly I was expressing frustration with what feels like an attempt to put my play in a box. Calling it narrow. Saying games I know have a lot of life and variety are bespoke curated experiences. I mean I know that my approach to Blades in the Dark is phenomenally different from the way [USER=6696971]@Manbearcat[/USER] approaches it based on conversations we have had. [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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