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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8316556" data-attributes="member: 6704184"><p>Right, and 5e has not only an open and robust enough system that you can add subsystem from related games without issue most of the time, but also enough optional 5e mechanics and systems that do the same thing but in another context, that you can usually transfer a mechanic from one part of the system to another with vanishingly little work. </p><p> </p><p>For organizations, there are several options. The patron rules are easy to extrapolate to a web of relationships wherein you have clout or [im blanking on the term for negative clout lol] with each faction that you’ve interacted with or impacted. For more detailed work involving becoming a leader within a faction, you have the Aquisitions Inc rules, where most of the work is just rewording passages to not be so full of jokes. I’m sure someone has done it somewhere, already. Anyway it’s very solid for being in a leadership position and having benefits and responsibilities because of it. Definitely something I’d want for intrigue, since I’d want an intrigue game to leverage factions and our rise or fall within them and within the court at large. </p><p> </p><p>Let’s see, you could also use the piety score system, combined with the light rules for guilds in Ravnica to give a little more oomph to backgrounds. </p><p> </p><p>Hmmm, yeah, I’d want to take the supernatural gifts of Theros, make them part of backgrounds, add in a Loyalty combined with Group Patron, and possibly use Piety as Loyalty or Clout, depending on whether we are loyal members of a House or free agents, or the leaders of a very minor faction working our way up. I’d eventually want to have the option of gaining subordinates using rules taken from Aquisitions Inc. </p><p> </p><p>Honestly if I actually wanted to run this, I could write up a short campaign Bible collating those systems with stuff reworded and recontextualised, in a week? A weekend if I was single and didn’t have ADHD.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8316556, member: 6704184"] Right, and 5e has not only an open and robust enough system that you can add subsystem from related games without issue most of the time, but also enough optional 5e mechanics and systems that do the same thing but in another context, that you can usually transfer a mechanic from one part of the system to another with vanishingly little work. For organizations, there are several options. The patron rules are easy to extrapolate to a web of relationships wherein you have clout or [im blanking on the term for negative clout lol] with each faction that you’ve interacted with or impacted. For more detailed work involving becoming a leader within a faction, you have the Aquisitions Inc rules, where most of the work is just rewording passages to not be so full of jokes. I’m sure someone has done it somewhere, already. Anyway it’s very solid for being in a leadership position and having benefits and responsibilities because of it. Definitely something I’d want for intrigue, since I’d want an intrigue game to leverage factions and our rise or fall within them and within the court at large. Let’s see, you could also use the piety score system, combined with the light rules for guilds in Ravnica to give a little more oomph to backgrounds. Hmmm, yeah, I’d want to take the supernatural gifts of Theros, make them part of backgrounds, add in a Loyalty combined with Group Patron, and possibly use Piety as Loyalty or Clout, depending on whether we are loyal members of a House or free agents, or the leaders of a very minor faction working our way up. I’d eventually want to have the option of gaining subordinates using rules taken from Aquisitions Inc. Honestly if I actually wanted to run this, I could write up a short campaign Bible collating those systems with stuff reworded and recontextualised, in a week? A weekend if I was single and didn’t have ADHD. [/QUOTE]
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