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*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8316558" data-attributes="member: 82106"><p>I think this is about familiarity and expectations. D&D has been around forever (literally in the universe of RPGs). Many people misunderstand it, or mutate it in various ways, etc. However a fan of 5e need not be concerned that there is a general misperception of fundamental aspects of the game. Nor that if someone is misconstruing it that they will not be corrected, or at least that they will be exposed to the normative approach. </p><p></p><p>OTOH if you play some other RPG, pretty much ANY other RPG except I guess D&D-likes, that is unlikely to be the case. There is a very good chance that anyone exposed to such a misperception will NEVER encounter a situation where it will be challenged or where they will be exposed to the intended approach or best practice. So, if I go off and create some BS video about how to play Dungeon World that gets it all wrong, people will simply be misinformed forever. People who are fans of that game know this. I run into people all the time who know exactly one wrong thing about some Indie game or other less mainstream RPG, but nobody ever corrects them.</p><p></p><p>Also I don't think it is so much that people have high resistance to home brewing of other RPGs. I think it is more that its a different scenario. Whether 5e is 'more flexible' or not, you are more likely to find players if you hack it, than if you even play most other games straight. Beyond that people play niche games for what they are, not so much for what they are not. So there may well be a "why are you generating noise in our space, we play Middle Earth straight up here!" The assumption being, as the response literally said "you can play higher magic with D&D. We don't want to do that, or WE would play <insert game here> instead of One Ring." I think that's fair, though maybe a little insular. Now, if instead, you came back to say RPG.net Game Design Forum and posted "Hey, here's my OGL/CCSA high magic variation of One Ring, take a look at it." You would get a much different response. People would be interested in seeing what you did, why, how, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8316558, member: 82106"] I think this is about familiarity and expectations. D&D has been around forever (literally in the universe of RPGs). Many people misunderstand it, or mutate it in various ways, etc. However a fan of 5e need not be concerned that there is a general misperception of fundamental aspects of the game. Nor that if someone is misconstruing it that they will not be corrected, or at least that they will be exposed to the normative approach. OTOH if you play some other RPG, pretty much ANY other RPG except I guess D&D-likes, that is unlikely to be the case. There is a very good chance that anyone exposed to such a misperception will NEVER encounter a situation where it will be challenged or where they will be exposed to the intended approach or best practice. So, if I go off and create some BS video about how to play Dungeon World that gets it all wrong, people will simply be misinformed forever. People who are fans of that game know this. I run into people all the time who know exactly one wrong thing about some Indie game or other less mainstream RPG, but nobody ever corrects them. Also I don't think it is so much that people have high resistance to home brewing of other RPGs. I think it is more that its a different scenario. Whether 5e is 'more flexible' or not, you are more likely to find players if you hack it, than if you even play most other games straight. Beyond that people play niche games for what they are, not so much for what they are not. So there may well be a "why are you generating noise in our space, we play Middle Earth straight up here!" The assumption being, as the response literally said "you can play higher magic with D&D. We don't want to do that, or WE would play <insert game here> instead of One Ring." I think that's fair, though maybe a little insular. Now, if instead, you came back to say RPG.net Game Design Forum and posted "Hey, here's my OGL/CCSA high magic variation of One Ring, take a look at it." You would get a much different response. People would be interested in seeing what you did, why, how, etc. [/QUOTE]
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